The next three Journeys are making their return to GWENT: The Witcher Card Game and they are better than ever. If you missed these Journeys you can play through them once again without a time limit!
With the re-introduction of previous Journeys, you’ll be able to return to where you left off, and...
The next three Journeys are making their return to GWENT: The Witcher Card Game and they are better than ever. If you missed these Journeys you can play through them once again without a time limit!
With the re-introduction of previous Journeys, you’ll be able to return to where you left off, and you’ll be able to unlock new vanities.
And most importantly:
You can play at your own pace since the returning Journeys are not time-limited once you have them.
Check out the details here for more information on the new Infinite Journeys.
You can also watch our Developer Update for Patch 10.8 here.
Join in The Witcher universe’s favorite card game — available for free! Blending the CCG and TCG genres, GWENT sees you clash in fast-paced online PvP duels that combine bluffing, on-the-fly decision making and careful deck construction. Collect and command Geralt, Yennefer and other iconic Witcher-world heroes. Grow your collectible arsenal with spells and special abilities that dramatically turn the tide of battle. Use deception and clever tricks in your strategy to win the fight in classic, seasonal and Arena modes. Play GWENT: The Witcher Card Game for free now!
FREE TO PLAY THAT’S WORTH YOUR TIME
A fair and fun progression system turns the effort of building a competitive collection of cards into pure pleasure — simply collect new cards to build decks with as you play GWENT; no strings attached.
STUNNING, ALL ACROSS THE BOARD
Beautiful, hand-drawn art and mesmerizing visual effects breathe life into every card, battle and battlefield, making GWENT fun to play and every duel a joy to watch.
SKILL BEATS LUCK
Crush the enemy with brute strength or outsmart them with clever tricks — no matter your deck, GWENT’s unique round-based gameplay opens up a world of strategic possibilities to play with when fighting for victory.
MORE THAN ONE WAY TO PLAY
Whether it’s a quick online game against a friend, a highly competitive PvP challenge, or something new and wildly adventurous like the Arena, GWENT’s selection of game modes has got you covered.
EASILY SATISFYING, ANYTHING BUT EASY
Sling cards from your deck across two tactically distinct rows — melee and ranged. Gather more points in the duel against your opponent to win a round. Win two out of three rounds to win the battle. It won’t be easy, but no one said it should be.
NO HOLDING BACK, NO HOLDING HANDS
You start with 10 cards from your deck in hand, able to play each card right from the start. It’s up to you to open the game with your strongest unit, or save the best for later in the fight. How will your deck look and what will your strategy be?
The game requires an online connection to play and offers optional in-game purchases.
Hands down one of the best card games right now. The art is amazing and the gameplay is fun. All those who review bomb this game have no idea of what they're talking about. If you are new and afraid to try Gwent because of the average reviews it recieves, don't worry, try it for yourself and it may be your actual cup of tee. Cheers!
I played the original in Witcher 3 and was originally very satisfied. Once the beta started, I was eager to get in and try it but immediately felt out of place due to the matchmaking at the time which caused me to have a negative experience. I occassionally tried to go back but the game never caught my attention again as I had moved on the Elder Scrolls Legends. After ESL made their switch to Sparky Pants and ruined the mobile version of the game I decided to go back to Gwent and give it another, at the time I had not realized that Homecoming had come along. At first I was shocked that the 3 lanes were reduced to 2 but I quickly got over it and found myself really enjoying the game including the artifact component (even it frustrates me time due to the lack of variety of artifacts being used) as it allowed for a little more to occur during the player's turn aside from putting down a card or activating a leader ability. Another addition that I really liked was the use of provisions instead of the gold, silver, bronze. Instead of being restricted in your selection of cards because of a limit to Gold or Silver slots, provisions allows you more control over what you want to include in your deck and has the added benefit of being easier for the devs to balance. "Artifact Sihil is too powerful, lets pump up the provision cost and see how players will alter their decks to keep it in or remove it and create new strategies". At this time, I have only paid for a cheap starter bundle and Thronebreaker but really, you do not need to put money into this game unless you are looking to obtain the animated card (Gwent does this better than any other card game I have played). Overall, if you have time to spare, give it a try and you mind find yourself liking it. This is currently my primary card game and I'm also hoping for a mobile release in the future to keep me playing, because I can't always be at home when I have a break from work.
Just upset that we lost dynamical game by standardizing "Thronebreaker" style. (Why it can't be just another vision of Gwent inside of "Other" game). I was thinking: "Why did they changed the game to the 'thronebreaker' style, from what we had?". When the 'Crimson curse' announce happened- I completely took answer- that reason was the skins... (When it was just a paints for simple heroes, my hope was still alive).
I expected something like the the witcher 3 minigame, but whith new stuff, but I found a game that changes even the core mechanics and I prefer the original
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