The next three Journeys are making their return to GWENT: The Witcher Card Game and they are better than ever. If you missed these Journeys you can play through them once again without a time limit!
With the re-introduction of previous Journeys, you’ll be able to return to where you left off, and...
The next three Journeys are making their return to GWENT: The Witcher Card Game and they are better than ever. If you missed these Journeys you can play through them once again without a time limit!
With the re-introduction of previous Journeys, you’ll be able to return to where you left off, and you’ll be able to unlock new vanities.
And most importantly:
You can play at your own pace since the returning Journeys are not time-limited once you have them.
Check out the details here for more information on the new Infinite Journeys.
You can also watch our Developer Update for Patch 10.8 here.
Join in The Witcher universe’s favorite card game — available for free! Blending the CCG and TCG genres, GWENT sees you clash in fast-paced online PvP duels that combine bluffing, on-the-fly decision making and careful deck construction. Collect and command Geralt, Yennefer and other iconic Witcher-world heroes. Grow your collectible arsenal with spells and special abilities that dramatically turn the tide of battle. Use deception and clever tricks in your strategy to win the fight in classic, seasonal and Arena modes. Play GWENT: The Witcher Card Game for free now!
FREE TO PLAY THAT’S WORTH YOUR TIME
A fair and fun progression system turns the effort of building a competitive collection of cards into pure pleasure — simply collect new cards to build decks with as you play GWENT; no strings attached.
STUNNING, ALL ACROSS THE BOARD
Beautiful, hand-drawn art and mesmerizing visual effects breathe life into every card, battle and battlefield, making GWENT fun to play and every duel a joy to watch.
SKILL BEATS LUCK
Crush the enemy with brute strength or outsmart them with clever tricks — no matter your deck, GWENT’s unique round-based gameplay opens up a world of strategic possibilities to play with when fighting for victory.
MORE THAN ONE WAY TO PLAY
Whether it’s a quick online game against a friend, a highly competitive PvP challenge, or something new and wildly adventurous like the Arena, GWENT’s selection of game modes has got you covered.
EASILY SATISFYING, ANYTHING BUT EASY
Sling cards from your deck across two tactically distinct rows — melee and ranged. Gather more points in the duel against your opponent to win a round. Win two out of three rounds to win the battle. It won’t be easy, but no one said it should be.
NO HOLDING BACK, NO HOLDING HANDS
You start with 10 cards from your deck in hand, able to play each card right from the start. It’s up to you to open the game with your strongest unit, or save the best for later in the fight. How will your deck look and what will your strategy be?
The game requires an online connection to play and offers optional in-game purchases.
I pretty much never bother writing reviews but if you enjoyed the Witcher III version of this game then you may be sorely disappointed. When I noticed a bunch of negative reviews below I figured it was run of the mill players angry over minor changes stuff. I was wrong. This version of gwent incredibly feels like it has only as much if not even less depth than the first iteration of it in W3. Rather than being combative like other popular games (MTG, etc.) this is more of a see who gets the most points deal. Units have abilities that can be used offensively but their actual power is meaningless save for the final round score (no sense of building up a super mean card that can kill your opponent/their monsters via upgrades). I could go on but you get the picture. If you doubt me by all means try it, it is free after all. But if you're a fan of more standard table-top card games I think you'll be disappointed like I was. If I feel a real desire for Gwent in the future I'll probably just boot up Witcher III.
I had to watch the intro, go through a tutorial, abandon it, choose a deck, enter another game, quit it, recieve some barrel, open it, get into some store, pick one of several cards, all this with elaborate animations just to get to game settings because my netbook kind of struggled with all these flashy moving intros and cards that whole time.
I loved the original Gwent in the Witcher games. This feels like it is trying to be an MTG knockoff.
It does not have an easy-to-find quit button. I ended up having to end-task it.
I started playing Gwent in the BETA, and have been playing now and then ever since. I picked up the Witcher games and books, because I found Gwent to be fun. This was my gateway into the Witcher franchise, and I am happy that it is so.
I like to experiment, I like to build my own decks, around concepts or themes. I don't like to follow guides, and I don't see the point of them unless I was interested in competitive play. This game allows me the freedom to have fun, surprise players and win even with the weirdest decks.
It is stylish, fast, well made and very much alive. And on top of all that, it's part of a bigger IP spanning other games, books, and shows.
It's really, the best digital CCG, and it has seamless integration with its Android app (which works and looks good on smaller screens), which means I can play on PC or on my Phone.
How many times you lose a duel with someone in other card game due to rng? No matter how many good cards you have in Gwent, the strategy is the key to success. Extra card on your hand can shift the victory chances in your favour. Tactical thinking will get you to the top of leaderboard, not a lot of legendaries in your deck. Because you can have max. 3 legendary cards, and 6 epic cards. the rest is what wins the game. Not many games offer nowadays such limitations. Each nation got unique way of winning. I spent money only on starter pack (it is a GOOD DEAL). The game is not forcing you to buy hundreds of barrels to keep up. I can craft a lot of legendary cards with card pieces gained by milling the extra cards (you can only have 3 copies of bronze and ONE copy of silver and golden), but prefer to spend it only when I need a specific one for my new deck idea. This is not a game for dummies. The rng was introduced in computer card games for all those who are poor tacticians, but have a lot of money so they can get tons of rng based cards and win duels with much more tactical players. In this game your brain is the key to victory, not the size of your wallet.
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