The next three Journeys are making their return to GWENT: The Witcher Card Game and they are better than ever. If you missed these Journeys you can play through them once again without a time limit!
With the re-introduction of previous Journeys, you’ll be able to return to where you left off, and...
The next three Journeys are making their return to GWENT: The Witcher Card Game and they are better than ever. If you missed these Journeys you can play through them once again without a time limit!
With the re-introduction of previous Journeys, you’ll be able to return to where you left off, and you’ll be able to unlock new vanities.
And most importantly:
You can play at your own pace since the returning Journeys are not time-limited once you have them.
Check out the details here for more information on the new Infinite Journeys.
You can also watch our Developer Update for Patch 10.8 here.
Join in The Witcher universe’s favorite card game — available for free! Blending the CCG and TCG genres, GWENT sees you clash in fast-paced online PvP duels that combine bluffing, on-the-fly decision making and careful deck construction. Collect and command Geralt, Yennefer and other iconic Witcher-world heroes. Grow your collectible arsenal with spells and special abilities that dramatically turn the tide of battle. Use deception and clever tricks in your strategy to win the fight in classic, seasonal and Arena modes. Play GWENT: The Witcher Card Game for free now!
FREE TO PLAY THAT’S WORTH YOUR TIME
A fair and fun progression system turns the effort of building a competitive collection of cards into pure pleasure — simply collect new cards to build decks with as you play GWENT; no strings attached.
STUNNING, ALL ACROSS THE BOARD
Beautiful, hand-drawn art and mesmerizing visual effects breathe life into every card, battle and battlefield, making GWENT fun to play and every duel a joy to watch.
SKILL BEATS LUCK
Crush the enemy with brute strength or outsmart them with clever tricks — no matter your deck, GWENT’s unique round-based gameplay opens up a world of strategic possibilities to play with when fighting for victory.
MORE THAN ONE WAY TO PLAY
Whether it’s a quick online game against a friend, a highly competitive PvP challenge, or something new and wildly adventurous like the Arena, GWENT’s selection of game modes has got you covered.
EASILY SATISFYING, ANYTHING BUT EASY
Sling cards from your deck across two tactically distinct rows — melee and ranged. Gather more points in the duel against your opponent to win a round. Win two out of three rounds to win the battle. It won’t be easy, but no one said it should be.
NO HOLDING BACK, NO HOLDING HANDS
You start with 10 cards from your deck in hand, able to play each card right from the start. It’s up to you to open the game with your strongest unit, or save the best for later in the fight. How will your deck look and what will your strategy be?
The game requires an online connection to play and offers optional in-game purchases.
I have been playing since beta and the game has evolved alot since then. Some would argue the game have evolved in the wrong direction while some argue it is going in the right direction. For me, this is the best TCG out there and i always come back to Gwent even though I try to play other TCG titles. Keep in mind that I am a big Witcher and cdpr fan so that might influence my 5 star review.. but it is free and if you are one of those people who are thinking about downloading the game and trying it out i strongly recommend you to do so and try a few games. If you won't enjoy the game atleast there is the epic music that I am sure you will enjoy ;)
Thank you CDPR for a great TCG game!
i played since the beta and LOVED IT ,but after homecoming i kind of love it and hate it ,its fun but it requires a lot of patience , card abilities are complicated sometimes i dont understand what is happening in the game.I don't want to say this but it's a Pay-To-Win game , there are cards so overpowered and the ones u usually get are weak or needs A LOT of requirement to work in game and make a difference.
Before ,everyone could play the game and love it , but now ..........it's really difficult for new players to learn how to play (tried to teach my friend with little success) , the monetization its bad the prices are expensive and are required to get new cards
I love CDPR games but this one it is hard to believe that is a CDPR game
It's a really complicated game now ,you will get angry ,rage ,but you will have fun
LOVED THE BETA ,I MISS THE BETA
Oh man! Just as I was really getting into Gwent Beta, CDPR changed everything. Differences between Gwent: Homecoming and Gwent Beta are as drastic, as those between Beta and The Witcher 3's version of Gwent. It's a completly new game. And for every change that I could get behind, there's one that ruins the fun for me.
Now, I want you to take everything I say with a grain of salt. As I mentioned before - I really liked the previous version of Gwent, so forcing me to learn all the cards again has irked me a bit. Perhaps new players will have a different experience.
That being said - boy, do some of the changes suck. Now, I'm the first one to admit, that scaling down the number of rows and making them matter was a good thing. But the new look of battlegrounds lacks any elegance of the previous iterations of Gwent. It looks muddy and cheap, like a mobile game. I dislike the new mechanics, with the emphasis on charges. On one hand abilities seem to be less innovative, on the other - keeping track of them is just so tedious. Of course I haven't discovered all the synergies yet, but for some reason those that I know just don't work for me. Oh, and one more thing. How the heck did someone manage to screw up the new ranking systems? It used to be crystal clear, now it's just confusing. And those are just a few gripes that I have with Gwent: Homecoming.
To sum up - Gwent needed evolution, but it got a revolution. The game I liked is gone, the game we got in return isn't bad, but just doesn't do it for me. I currently sit on over 50 thousand pieces of cards that I could use to craft new ones and 1500 gold that I could buy barrels with, but I just don't see the point. In fact Homecoming made me second guess my previous willingness to buy Thronebreaker. After the last two days I'm just a bit tired of Gwent. So, I'm probably going to take a break for a couple of months and then give the game another chance. Perhaps it will become something I could enjoy again.
Beta Gwent was the shizznit. Crazy tutoring and cool interaction chaining effects. Stuff that with RL cardgames is almost undoable. This is the big benefit of digital cardgames.
I'll keep it short. I don't enjoy Gwent Homecoming. I got many many many many scraps however, when i get to the mainscreen, i enjoy the music for a little bit and leave.
I check aretusa Meta snapshot and see decks that don't attract or interest me in the slightest bit. The game feels like a boring point game (which is the essence of both this game and Beta gwent but the execution is nearly the opposite)
I am a big supporter but this is my way of letting CDPR (the best developper ever) to know that their current build stinks and doesn't appeal to many.
I checked my achievements and saw that my achievement to play a bronze and gold card in a game was a 'rare' achievement tells me enough. For the people that don't know, you start with those in starter decks for free. This means that it was basically rare to play the game at all since most people (over 90% of the playerbase) Had not even finished 1 single match.
Why did Gwent change at the last minute to mirror Thronebreaker? Now if I want to play old Gwent, which I loved, I have to start up a new game of the Witcher 3. If I want to play Thronebreaker, which I bought, I'd play that. Give us the old Gwent back!
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