The next three Journeys are making their return to GWENT: The Witcher Card Game and they are better than ever. If you missed these Journeys you can play through them once again without a time limit!
With the re-introduction of previous Journeys, you’ll be able to return to where you left off, and...
The next three Journeys are making their return to GWENT: The Witcher Card Game and they are better than ever. If you missed these Journeys you can play through them once again without a time limit!
With the re-introduction of previous Journeys, you’ll be able to return to where you left off, and you’ll be able to unlock new vanities.
And most importantly:
You can play at your own pace since the returning Journeys are not time-limited once you have them.
Check out the details here for more information on the new Infinite Journeys.
You can also watch our Developer Update for Patch 10.8 here.
Join in The Witcher universe’s favorite card game — available for free! Blending the CCG and TCG genres, GWENT sees you clash in fast-paced online PvP duels that combine bluffing, on-the-fly decision making and careful deck construction. Collect and command Geralt, Yennefer and other iconic Witcher-world heroes. Grow your collectible arsenal with spells and special abilities that dramatically turn the tide of battle. Use deception and clever tricks in your strategy to win the fight in classic, seasonal and Arena modes. Play GWENT: The Witcher Card Game for free now!
FREE TO PLAY THAT’S WORTH YOUR TIME
A fair and fun progression system turns the effort of building a competitive collection of cards into pure pleasure — simply collect new cards to build decks with as you play GWENT; no strings attached.
STUNNING, ALL ACROSS THE BOARD
Beautiful, hand-drawn art and mesmerizing visual effects breathe life into every card, battle and battlefield, making GWENT fun to play and every duel a joy to watch.
SKILL BEATS LUCK
Crush the enemy with brute strength or outsmart them with clever tricks — no matter your deck, GWENT’s unique round-based gameplay opens up a world of strategic possibilities to play with when fighting for victory.
MORE THAN ONE WAY TO PLAY
Whether it’s a quick online game against a friend, a highly competitive PvP challenge, or something new and wildly adventurous like the Arena, GWENT’s selection of game modes has got you covered.
EASILY SATISFYING, ANYTHING BUT EASY
Sling cards from your deck across two tactically distinct rows — melee and ranged. Gather more points in the duel against your opponent to win a round. Win two out of three rounds to win the battle. It won’t be easy, but no one said it should be.
NO HOLDING BACK, NO HOLDING HANDS
You start with 10 cards from your deck in hand, able to play each card right from the start. It’s up to you to open the game with your strongest unit, or save the best for later in the fight. How will your deck look and what will your strategy be?
The game requires an online connection to play and offers optional in-game purchases.
Game has become progressively worse since the end of closed beta. The mechanics are totally dumbed down, idiotic, and not fun now. Don't waste your time.
It's the first time ever I review a game. I do it just because I trust CD Project Red and I know they care generally about their audience and long time fan, such as I am.
I've never been a hardcore card games player, but i loved Gwent for his approach so unique, his graphic style, becuase I think it was extremely user friendly and fun even for noob players like me, and of course i loved it because I'm a hardcore Witcher fan since the very first chapter of the saga.
Unfortunately with Homecoming it remained just The Witcher theme, all the other good things about the game are gone. All the faction now look pretty much the same, and there are too many similar cards. I have never be good at this game, but at least before I could manage to win half of the games in my low bracket and having fun, now I cant literally win a single game and it got super boring, you won't even bother check your opponent cards, because they all look the same basically. I don't really get the point of erase and remake a game which was betatested by its own community for 1 year and half.
I don't know if it's possible to change the rating, but i will gladly do it if CDPR will give me some reason to play again the game after the mess they made with this Homecoming.
I've been playing Gwent since Closed Beta. I lost interest following the Midwinter Gwent patch of Dec 2017 and decided to give it another shot when Homecoming released. This is by far my favorite version of the game. Never before in the history of the game have so many different kinds of decks been viable. With the provision system, deckbuilding feels like a real challenge instead of feeling like the Beta decks that practically built themselves. RNG is down, which makes the player feel in control of the game. The three card draw system combined with the lack of cheap tutor/thinning options means that we're at the sweet spot of consistency where a well built deck can execute their strategy consistently (unlike much of Closed Beta Gwent) but every game plays out a little differently (unlike late Open Beta Gwent). I was initially skeptical about the removal of one of the rows, but it hasn't hurt the games complexity at all (in fact row placment means more now than ever before) and one less row means the card art can be seen in all it's glorious detail instead of the tiny stamp versions from Beta. I never thought Beta Gwent was ugly while playing it, but after about a week of Homecoming Gwent I can't even watch old clips without cringing at the board style. It's so much better now.
I'm very pleased with the state of the game and I'm happy to see CDPR committing to updating it regularly. Can't wait for the March expansion!
A permanent online connection must be available.
GOG client/launcher Galaxy must be running.
Otherwise you won’t be able to access the game in the first place.
(It seems that the review length for games is about 393 words or 1,977 characters)
Pro of GWENT, compared to “Magic 2014 – Duels of the Planeswalkers” (aka MTG):
The playing deck is much smaller, so you have a much greater chance of drawing cards that you want in your hand and there are no conditions which need to be met in order to play the cards in your hand.
Cons:
1) The tutorial in the game is useless and doesn’t teach you basic facets of the game like how to pass a round (i.e. cease taking your turn in a round playing a card in order to gain a tactical advantage for the next round) or how to discard a card from your hand.
2) Unlike MTG, you can’t play your decks against each other in solo mode so that you can learn how cards play or how new cards work.
3) Unlike MTG, there is no lobby, so GOG automatically assigns an opponent to you. On the official forum people often complain that the matchmaking feels rigged against you. Since players seem to copy currently powerful decks found online, this feeling is reinforced.
4) The game is modelled on gambling industry mechanics, so you can spend a lot of money for little reward, as far as getting cards that you want or other trinkets. It’s a bit like pay-to-win.
5) On the forum people often say that that they play for the rewards, not because they find the game fun. I agree with that sentiment.
6) If you do spend money for a mode like “Journey”, GOG will pester you for more money to get stuff instantly that you have already paid for and can get for free just by playing the game.
Conclusion:
I’d welcome a matchmaking filter to limit what sets of decks are played, as constant additions and changes to cards is overwhelming. It makes keeping up with the game a grind.
I got my badge for completing the tutorial on 19/12/2019. Due to COVID-19 I’ve played this game more than I otherwise would have. It’s probably been a good run for playing the game but I’m pretty much done with the game and have been for months now.
This game is waiting for a review. Take the first shot!
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