Posted on: December 12, 2019

sanscript
Games: Reviews: 2
Simply unfinished...
Kudos for sticking to his own ideas, but I fear the dev alone is stuck in the early 90s and the game remain "unfinished". Sometimes we need outside eyes and heads to move a product forward, so not allowing objective critics only makes the game suffer even more. The underplaying engine/programming might be impressive but the game suffers from serious design flaws. The UI is atrocious, clonky and all over the place. To much spacing/padding. Terrible UI graphics. Slow fights. Sometimes you need to click 2-3 times before it registers in the config menu. Even W7/W8 was miles better. Can't skip intro. The game doesn't seem to accept input when there's something scripted or in a fight, not even pause or config menu. In fullscreen the mouse doesn't stop at the border of the screen and just continues on so same amount is needed to get back to the UI border. Scaling doesn't work in fullscreen so 75% of the game is outside the screen. If that happens, your only option is to ctrl+alt+del, terminate the game and then deleting the config file. Forget alt+tabbing when you need to, the game refuses to let go... I did like the music however. Maybe it's just me but there's a hint of Babylon 5 inspiration in there, hehe, I don't know. I also liked the animation and the graphics in the game world overall. I want to like the game but the controls and UI makes it extremely frustrating. I also think the magic/stat system is underutilized, and the game seem to be really really hard at first, and then it gets super easy. And so far the manual doesn't exist. Oh yeah, there is nothing in the story that really drives you so I'm 'inclined' to conclude that this game is only for hardcore grognards (search techraptor review) that just love nothing but random encounters / turn-based fights. And, to think that this game at one point costed over 30USD when it first came out, and, in worse shape than now, is just out of this world.
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