THE ULTIMATE CLASSIC STYLE TURN-BASED FANTASY ROLEPLAYING GAME!
After more than 20 years of development, the greatest roleplaying game of them all is finally ready for release! Grimoire is an homage to the classic dungeon blobbers and is inspired by Wizardry, Might & Magic, Lands of Lore, Anvil...
Windows 7 / 8 / 10, 256 MB RAM, Windows GDI, 100 MB, Windows Media compatible...
Description
THE ULTIMATE CLASSIC STYLE TURN-BASED FANTASY ROLEPLAYING GAME!
After more than 20 years of development, the greatest roleplaying game of them all is finally ready for release! Grimoire is an homage to the classic dungeon blobbers and is inspired by Wizardry, Might & Magic, Lands of Lore, Anvil of Dawn, DungeonMaster and the Eye of the Beholder games!
600 hours of play possible in a single game
Lush Colorful 2D Hand Drawn Artwork
Retro style MIDI music and 8 bit sound effects
244+ Maps in the game to explore!
Turn-Based strategic combat
Multiple Beginnings, Multiple Endings
144 context sensitive magic spells
14 races, 15 professions, 50 skills
64 intelligent NPCs with 8000+ Words in Vocabulary
Full Sentence Communication with NPCs
240+ monsters each with special powers and defenses
1000+ items, Carry Containers, Global Party Inventory
30 conditions, from Confusion to Disease & Lycanthropy
Automapping, Autowalking, Autohealing
Global Map Atlas With Position Marker
Quest Journal, Hint Prompting, Help Facility, Mini-Quests
Complex LockPicking Interfaces for Doors & Chests
Challenging Puzzles and Rich Interactive Dungeons
Browsable Character Library for up to 100 characters
Multiple Crafting Workshops for all items
Up to 12 Commented Postage Stamped Savegames
Multi-themed GUI and customizable screen layouts
(c)1994-2019 Golden Era Enterprises
All Rights Reserved Internationally
Goodies
manual
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Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Played over 300 hours of Grimoire through several updates on Steam, and recently completed version 2 content.
Heralds of the Winged Exemplar is a faithful call back to early 1990's computer role-playing games, specifically the D.W. Bradley Wizardry titles. Outstanding exploration of a rich gameworld, with a party of up to eight characters that the player can generate. Its complexity is such that many will fail to grasp every feature, mechanics and systems all at once.
Casuals need not apply.
So I love my old games. You may or may not see on my record I have hours gushed into the Might and Magic series 3-8; you might see I have hours in the Quest For Glory series; you won't see them but I have hours put into the Wizardry games too, at least 1, 2, 3 and 5.
But this, 'the ultimate successor' it is not. It's got an ugly art style-- most character portraits seem AI-generated, and while environs look kind of nice, the enemy sprites start having re-uses (not even palette swaps, just straight reusing the sprite) literally right away, like in the same zones they first appear. They're not ultra-pretty either, we're talking amateur-in-MS-paint levels of design. The sound is generic, and that's ignoring the 'Might and Magic' effect of monsters repeating a sound file over and over (looking at the Brigands).
Then I got into the game. The very first encounter I ever had in Grimoire was against three beetles-- 'Cophrophages,' I believe 'poop eaters' translated-- who began routinely one-shotting my party members starting with the Warrior and Berserker I'd placed in my front line. I must have done something wrong, I thought.
And so was a constant wheel of discovering no, in fact, this game is just totally okay throwing these encounters at you right at the start. This is on top of a system that's only somewhat detailed. I read the manual but I guess I didn't read enough because I kept running into battles that would flatten my entire party. We're talking start game, form party, take six steps-- bam, TPK.
Look, I don't know who this guy is or why this MS-paint mess of cobbled-together assets took 20 years. None of this looks like it was made 'with love' or 'care' or anything but some kind of spiteful drive to just sell the game.
The only possible, plausible excuse I can find for this taking 20 years is that the developer was simply that woefully incompetent.
I own it, and it cost like $2 on sale, so it was 'worth' it. But I wouldn't ever dream of paying full price.
A labour of passion for old school games that loved the good old Wizard series.
What the game lacks in sound and graphics makes up in mechanics, classes, dialogues, item descriptions, humor (and it has a lot of it), exploration, etc.
If you are looking for a solid dungeon crawler in the vein of Wizard 7, you are in for a treat. The game is light hearted, funny, with many class and races, a good variety of items (regular and unique) and
its incredibly long. Lack of content is something that you won't complain about.
The perfect cave painting - approaches casual efforts by toddlers born thousands of years ago in the Lascaux caves. Seriously, it took him 20 years. And yes, it's awesome. I was gifted this game and I have played (and completed) it before, and I cheated and it took me over 150 hours. I think it is simple. If you don't play grimoire, if you don't purchase it, you don't deserve it. You don't deserve to hate it. If you don't like it, you're still on the other side of the fence. That's all there is to it. You've never played anything like this before and you never will. The Lead Dev, that Neanderthal, he put in crazy efforts, pointed micro-issue tracking and honestly insane amount of efforts to bring this game to YOU.
Grimoire was my drug of choice for 3 months. I don't even drink coffee. When 2019 started, I thought I might try out grimoire. I started at the end of January and I have no idea where the next 3 months went.
Cleve's warning in the video came true. People started asking about me during those 3 months, and more than a few were surprised at me having the gall to call them friends after my cold shoulder. Honestly, I remember nothing except grimoire from those three months. As to whether that story was a warning or something in jest or just entertainment, idk. There's more to Cleve than meets the eye and I'll be the first to say that anyone who says he really "gets" Cleve has like a couple of shelves left to read for context.
Would I do this all over, spend my time playing this video game, effectively erase three months from my life and then come whine about it on GOG and get mocked by people? Maybe they'll even question me thinking about the game, thinking I'm probably an insane idiot who somehow got a PC in his hands and managed to vomit gibberish. Grimoire does not haunt me anymore, but I'd be lying if I said that it doesn't take me for a five-minute (minimum!) spin in my own head whenever I am (un?)fortunate enough to think about it.
Yes, yes I would.
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