Something's rotten in the land of the dead, and you're being played for a sucker. Meet Manny Calavera, travel agent at the Department of Death. He sells luxury packages to souls on their four-year journey to eternal rest. But there's trouble in paradise. Help Manny untangle himself from a conspiracy...
Something's rotten in the land of the dead, and you're being played for a sucker. Meet Manny Calavera, travel agent at the Department of Death. He sells luxury packages to souls on their four-year journey to eternal rest. But there's trouble in paradise. Help Manny untangle himself from a conspiracy that threatens his very salvation.
One of the most acclaimed adventure games of all time is now back, better than ever. Grim Fandango's epic story of four years in the life (or death) of Manny Calavera, travel agent to the dead, has been remastered to look, sound, and control even better than when it won GameSpot's Game of the Year award upon its original launch. Grim Fandango still stands as a classic of the genre, with unforgettable characters and unique combination of film noir and Mexican folklore.
Grim Fandango Remastered includes:
Repainted, hi-res character textures
New, dynamic lighting
Classic score re-recorded with a full live orchestra
On my iMac it plays all sounds on connected airplay devices, but not on the internal speaker.
So all sound is with 3 seconds delay and there is no possibility to choose the speaker.
(Airplay is not enabled as default sound output in OSX, just available)
Grim Fandango is a great game. But this version needs a really confusingly large amount of computer power to run it.
So what if your full Windows quad-core Atom tablet is up to playing full 3D worlds in 1080p, doesn't blink at Minecraft, loves Telltale games and is OpenGL compatible? Nope, it won't play this without an achingly slow frame rate. You'll even need to upgrade the OS on your two year old Mac to make this work. What is it doing with all that processing power?
Match the system specs exactly... or consider ResidualVM.
Cryptic puzzles, convoluted movement and inventory management and heavily reliant on game logic - pretty much all of the features that caused the classic point-and-click adventure game formula to go bankrupt.
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