Gods Will Be Watching is a minimalistic “point and click thriller” centered on despair, commitment, and sacrifice as players face narrative puzzles and moral dilemmas that will affect both the lives of your team and the people you’re are sworn to protect.
Set against the backdrop of an interstellar...
Gods Will Be Watching is a minimalistic “point and click thriller” centered on despair, commitment, and sacrifice as players face narrative puzzles and moral dilemmas that will affect both the lives of your team and the people you’re are sworn to protect.
Set against the backdrop of an interstellar struggle, Gods Will Be Watching follows Sgt. Burden and his crew in six tense chapters from hostage situations and wilderness survival to biological weapon prevention and agonizing torture scenarios. Each decision is crucial and players will need to choose between the lives of their team and the saving the world from genocide. There's no good or evil, just decisions, with only you and the gods as a judge to your actions.
Set morals aside as you navigate Sgt. Burden and his team through harrowing predicaments and make decisions that will either save your team or sacrifice their lives for the sake of the mission.
Solve a wide variety of narrative puzzles and moral dilemmas using your own wits and burden the consequences of your choices. Do you intimidate or comfort your hostages to maintain your tenuous control of the situation? Should you kill the weakest member of your party to save on food for the strong? What is one life worth in the face of annihilation?
An innovative departure from the traditional point and click adventure taking place in six intimate, tension-filled scenarios linked together through an epic narrative of interstellar espionage.
Goodies
Contents
Standard Edition
Special Edition
wallpapers
artbook
comic (English)
comic (French)
comic (Italian)
comic (German)
comic (Spanish)
comic (Portuguese)
soundtrack (MP3)
System requirements
Minimum system requirements:
Recommended system requirements:
Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.
Recommended system requirements:
Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.
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I liked the story in this game, but as it is more about mirco management and less about the morale choices you do, it completely killed it for me. And the small grammar errors in the dialogue could have been avoided.
Also, SPOILER ALERT.
The fact that some of your crew dies becomes a ghost, but is saved in the cutscene after the chapter is just bad.
You want to enjoy this game, you really do. It's story is compelling and the art style is fairly unique - but after playing for a few hours the realisation dawns on you - this is an interesting narrative wrapped around a tedious game.
It's basically resource management on every single level (which is represented by different scenarios for the characters) But despite the change of scene there is nothing to break up the sense of doing the same thing over and over. Other reviews here have mentioned that this is a game that feels like it's been made by artists rather than game designers - I would have to 100% agree with that verdict.
The very first scenario of the game -- literally the second screen you see -- I have come to hate with the fury of a thousand suns. I failed, and retried, and failed that first scenario more times than I wish to admit, and it infuriated me by the end. Why does the game make a rule like "make sure this hostage is neither too calm nor too stressed", and then have supposedly random chance disregard it so often as to make what would look like a path to success in any other game quickly (and I mean instantaneously) go awry and ruin everything? Why does my 80+% chance of a hack boost fail so often? How come no matter what different approach I take, things just keep going wrong? WHY?!?!
And yet, for all my anger and frustration... I kept coming back. There is something about this game that pulls you in, whether it's the interesting scenario, or the interesting way you have to balance so many factors, or even the interesting (yet maddening) random chance involved that somewhat mimics reality at times. No matter how annoying it got, the game was intriguing enough that I wanted to keep going.
To be somewhat fair, I was playing on the most difficult setting, but the statement the game made was that it was the "original intent of the game", or the way the makers intended for you to play; I really would have preferred they just said "This is Ultra Hard **** You Player Mode" and I would have steered clear. The game has drawn me in enough that I will return to it and play an easier difficulty, a shame I will bear to see how the story, and my choices within it, unfold.
The title of this review is the best way I can describe this game: it will make you quite displeased at times, but it is such an experience that you will come back to it despite its quirks and limitations.
So if you are looking for something that will peak your interest without blowing you away, and you can put up with the evil RNG gods within... you will come back to this game.
This is a game where you are forced to make decisions that no one ever wants to have to make. The music is great and really pumps up the anxiety at the right moments.
A terrible puzzle game, with all of the worst aspects of early-era adventure games, wrapped up in fantastic art and design. Buy it at $2.50 to appreciate the art but cheat through the gameplay. The reviewer that said it was designed by artists had it spot-on.
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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