Whether you are drawn to the lands of Gloomhaven by the call of adventure or an avid desire for the glimmer of gold in the dark, your fate will surely be the same…
Lead your band of mercenaries through this unforgiving place, where every choice is crucial. Carve your way through terrifyi...
Whether you are drawn to the lands of Gloomhaven by the call of adventure or an avid desire for the glimmer of gold in the dark, your fate will surely be the same…
Lead your band of mercenaries through this unforgiving place, where every choice is crucial. Carve your way through terrifying dungeons, dreadful forests and dark caves filled with horrific monsters to reap your rewards… or die trying.
Sell your sword to anyone who can afford it, may they be city officials or corrupt cultists. You are paid to get results and not ask questions. Where will you draw the line?
Gloomhaven is a tactical RPG and a digital adaptation of the ultimate strategy board game by Isaac Childres (the highest-rated board game of all time on BoardGameGeek). Set in a unique medieval dark fantasy universe, Gloomhaven rewards strategic planning and problem solving. Face this dark world alone or in online co-op for up to 4 players!
Explore the world in a band of 2 to 4 mercenaries. Each of the 17 unique characters comes with their own skills and more than 1,000 different abilities to master! Prepare your deck of ability cards before setting out to explore the dark caves and dreadful forest of Gloomhaven through quests and events.
Once inside a dungeon, engage in tactical turn-based combat by selecting two cards for each mercenary on every turn. You can only use the top half of one and the bottom half of another, so plan accordingly!
Move up your hired blades on the hex grid terrain to take advantage of the dungeon’s environment. Set up deadly combos and unleash devastating powers but be wary of the cost. Cards are a resource as scarce and crucial as your life points, so watch out for exhaustion. Every choice has life or death consequences.
Hone your abilities during the game with enhancements and perks, while your power increases with level ups and new equipment. You need every advantage you can to survive here. So, gear up your band of mercenaries, chase powerful artifacts, buy the favor of the Great Oak, and never let your guard down.
Adapted from the original Gloomhaven Board Game, this branching campaign of 95 story missions pits your greed against your morality. Many powerful opponents are vying for control over the city of Gloomhaven while others are looking for ancient crypts and forgotten artefacts. You could always side with the inhabitants, but it may not pay well… Whatever your path may be, it will be paved with difficult choices.
Created in collaboration with the community during the early access, the Guildmaster adventure has more than 160 exclusive digital missions that allow you to experience another facet of Gloomhaven with new storylines, quests, map and NPCs.
Lead your guild of mercenaries in a region overrun by unspeakable things, far worse than simple bandits.
Choose the best combination of mercenaries for each fight and follow their character stories in this deadly new territory.
I thought I'd love the game..... but strategy wise it just... doesn't seem to do _anything_ other games don't do better. Tutorial is very long, and not really challening... there might be challenge somewhere down the line, but it just feels like a chore to try to get to that point. The top/bottom of the card mechanics seemed like it would be interesting tactically.... but it just was not. I don't know if the strategy aspect would get better, but it's one of the few games that just felt completely like a chore.
The core idea of of the game is very good but it is one thing what makes me put the game into the bin: The scenario difficulty comes along with the charakter average level and how many chars you are using. This mechanic alone does not destroy the game yet, but you hold all the experience and money you get in a dungeon even if your merceneris get killed or are out of cards. So if you stuck on one scenario it will be more and more difficult if you cannot handle it on the first place. What you get for every level up does not help you enough because you still need to rely on some level 1 cards and e.g. 3 damage is nothing if all monsters have like 14 HP. If you are not able to beat an scenario fast, you get into a vicous cycle with all the experience points you gain unvoluntary. Additionally you cannot save so you cannot reverse the negative efffekt if you failed.
This is an excellent adaptation of the board game that removes all the nuisance of time-consuming setup, teardown, and monster management. Fans of the board game will love it.
For those not familiar with the board game, it's a tactical puzzle, not an RPG. Don't play this if you want story or characters; this is battle chess on steroids and the characters are really just chess pieces with 20+ different "moves" vs. 1 or 2. The reason it's a puzzle and not just another turn-based tactics game is that you have a max number of turns you can take based on how many cards you have, and you must manage those turns carefully to complete the scenario before you run out of cards.
As in chess, if you want to win, you have to know what all the pieces do. The monsters in this game - the opponent's "pieces" - follow a strict AI logic and order of operations in determining who they'll attack and what they'll do on their turns. Success at this game absolutely depends on understanding that logic, and after hundreds of hours at this game, the digital game just doesn't give you the knowledge you need to succeed. That's fine if you can learn it by playing, and some of it you can, but not all. Without reading the board game rules, there WILL be times you'll say "why did he attack this character and not that one? why did he move here and not there? why didn't he move at all??" and miscalculating will be the difference between winning and losing. That's bad, because it will drive new players to frustration and feeling the game's stacked against them.
It is a fantastic brain-burny game that's so rewarding for strategic players, but my advice to new players - read the board game rulebook section on monster focus and movement. Or, remember that it exists for when you get mad. :)
It is a commendable attempt to create "board game experience" without the setup hassle.
However:
- It's a Unity-engine game (if you've tried one of "those", you know the feeling)
- Network mode is galaxy (or steam)-client bound.
[Im sure it's considered "DRM-free" in certain "legal context". Good for you!]
- For a board game with a set of well defined rules occasional "soft-locks" are hardly justifiable
- Somehow the turn-based gameplay feels sluggish and unresponsive, even in "fast mode"
- Cannot confirm or disprove any claims about "unfair" RNG on certain roll, as it's not very clearly communicated in the game
On a positive side:
+ Visuals: Animations, UI, narration, ingame-help are quite good
+ Gloomhaven franchise as a world/mechanics is pretty compelling (less x-com and more card puzzle/strategy)
+ Very large selection of missions & heroes/cards/combinations
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