Whether you are drawn to the lands of Gloomhaven by the call of adventure or an avid desire for the glimmer of gold in the dark, your fate will surely be the same…
Lead your band of mercenaries through this unforgiving place, where every choice is crucial. Carve your way through terrifyi...
Whether you are drawn to the lands of Gloomhaven by the call of adventure or an avid desire for the glimmer of gold in the dark, your fate will surely be the same…
Lead your band of mercenaries through this unforgiving place, where every choice is crucial. Carve your way through terrifying dungeons, dreadful forests and dark caves filled with horrific monsters to reap your rewards… or die trying.
Sell your sword to anyone who can afford it, may they be city officials or corrupt cultists. You are paid to get results and not ask questions. Where will you draw the line?
Gloomhaven is a tactical RPG and a digital adaptation of the ultimate strategy board game by Isaac Childres (the highest-rated board game of all time on BoardGameGeek). Set in a unique medieval dark fantasy universe, Gloomhaven rewards strategic planning and problem solving. Face this dark world alone or in online co-op for up to 4 players!
Explore the world in a band of 2 to 4 mercenaries. Each of the 17 unique characters comes with their own skills and more than 1,000 different abilities to master! Prepare your deck of ability cards before setting out to explore the dark caves and dreadful forest of Gloomhaven through quests and events.
Once inside a dungeon, engage in tactical turn-based combat by selecting two cards for each mercenary on every turn. You can only use the top half of one and the bottom half of another, so plan accordingly!
Move up your hired blades on the hex grid terrain to take advantage of the dungeon’s environment. Set up deadly combos and unleash devastating powers but be wary of the cost. Cards are a resource as scarce and crucial as your life points, so watch out for exhaustion. Every choice has life or death consequences.
Hone your abilities during the game with enhancements and perks, while your power increases with level ups and new equipment. You need every advantage you can to survive here. So, gear up your band of mercenaries, chase powerful artifacts, buy the favor of the Great Oak, and never let your guard down.
Adapted from the original Gloomhaven Board Game, this branching campaign of 95 story missions pits your greed against your morality. Many powerful opponents are vying for control over the city of Gloomhaven while others are looking for ancient crypts and forgotten artefacts. You could always side with the inhabitants, but it may not pay well… Whatever your path may be, it will be paved with difficult choices.
Created in collaboration with the community during the early access, the Guildmaster adventure has more than 160 exclusive digital missions that allow you to experience another facet of Gloomhaven with new storylines, quests, map and NPCs.
Lead your guild of mercenaries in a region overrun by unspeakable things, far worse than simple bandits.
Choose the best combination of mercenaries for each fight and follow their character stories in this deadly new territory.
Took 3 attempts to clear first dungeon. If single player, probably not as bad, but really difficult to precisely coordinate in multiplayer.
The multiplayer feature is really seemless though, so would recommend on easy with multiplayer.
I find that I can only recommend this game as an introduction to and a tutorial to any of the Gloomhaven games. Everything that I learned in the game was completely transferable to the boardgame experience, and even helped on a few rules, strategies, and overall understanding of the boardgame.
Also, because it is cheaper than the boardgame, it is a cheaper way to get familiar with everything before you commit to the game...and believe me, it is a commitment.
As a game in and of itself, it is very faithful to the boardgame. In this case I do not see it as an advantage. It feels like an overly clunky computer game trying to emulate the boardgame experience, which it cannot. It is clunky, not because the devs did a bad job, but because they did a good job. Cards, movement, strategy, tactical combat length (easily at least a couple hours in length for one combat), the whole bit, all work, but only really well in its intended medium- a phyiscal board.
Rather, I would prefer to see a gloomhaven/frosthaven, inspired RPG, perhaps in the same vein of Baldaurs gate, or some other isomentric tactical combat style rpg's. There is alot of material there that could be used for such thing.
The biggest gripe with the physical boardgame is the mammoth set up required and constant AI management.
This takes all that away whilst remaining true to the game, plus the narrator is fantastic
It is a commendable attempt to create "board game experience" without the setup hassle.
However:
- It's a Unity-engine game (if you've tried one of "those", you know the feeling)
- Network mode is galaxy (or steam)-client bound.
[Im sure it's considered "DRM-free" in certain "legal context". Good for you!]
- For a board game with a set of well defined rules occasional "soft-locks" are hardly justifiable
- Somehow the turn-based gameplay feels sluggish and unresponsive, even in "fast mode"
- Cannot confirm or disprove any claims about "unfair" RNG on certain roll, as it's not very clearly communicated in the game
On a positive side:
+ Visuals: Animations, UI, narration, ingame-help are quite good
+ Gloomhaven franchise as a world/mechanics is pretty compelling (less x-com and more card puzzle/strategy)
+ Very large selection of missions & heroes/cards/combinations
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