A comedy cosmic horror adventure made in Transylvania.
Darkham, with its crooked gambrel roofs, dark alleys, and a past shrouded in secrecy, never really was a welcoming place, but nowadays? Kooky cults are popping up everywhere, and that most evil book, the Necronomicon, is spoken of in trembli...
A comedy cosmic horror adventure made in Transylvania.
Darkham, with its crooked gambrel roofs, dark alleys, and a past shrouded in secrecy, never really was a welcoming place, but nowadays? Kooky cults are popping up everywhere, and that most evil book, the Necronomicon, is spoken of in trembling whispers once more.
Detective Don R. Ketype is on the case to retrieve the mysterious evil tome, but unsuspecting librarian Buzz Kerwan stumbles upon it and accidentally transforms his cat, Kitteh, into a walking, talking abomination. Being humanized? Quite a downgrade.
Gibbous is a comedy cosmic horror game - a modern adventure that is classically inspired, features gorgeous HD art, detailed traditional animation, and a lengthy story that will see the three protagonists travel around the world and deal with abominations both cosmic and human-made, voodoo, and Things That Should Not Be. From Lovecraft Country to Transylvania, set off on a quest to get a very cynical cat to stop talking.
• Over 60 hand-painted, detailed environments inspired by Transylvanian architecture and nature;
• Fluid traditional 2d animation with a Disney-esque look and feel;
• Two protagonists and a talking ca--- Okay, three. Three protagonists;
• Upwards of 70 fully voiced, crazy characters;
• Special guest appearance by Doug Cockle, voice of the Witcher;
• Contains most genuine Transylvanian accent in games and media, like, ever;
• Over 4 hours of lush original soundtrack featuring live instruments;
• A lengthy cinematic story that spans continents and more;
• Moment to moment humor, darker arching plot;
• Dynamic lighting, real time reflections and weather system;
• Integrated hint system to help you when you’re stuck;
• Fully animated cartoon cutscenes that punctuate important story beats;
• Over 12,000 voiced dialogue lines;
• Custom voiced responses for all the crazy combinations you can think of;
• Lovingly made near Vlad the Impaler’s birthplace;
• No cutesifying or making fun of the Old Ones, praise their Dark Names;
• Did we mention the talking cat?
Popular achievements
Acute Adventuritis
Rubbin’ things together
common
·
49.87%
A view for a few
I can see my house from here!
common
·
33.97%
Brew out of it
Changed a life for the better
common
·
43%
Buddy-buddy Buzz
Make a couple of friends in Darkham
common
·
57.71%
Cat collaborator
Kitteh, help?
common
·
67.39%
Compulsive combiner
Use items on hotspots 100 times
common
·
41.12%
Exhaustive examiner
Examined 100 hotspots
common
·
56.22%
Fishmouth Sailor failure
Kitteh, for your listening pleasure!
common
·
45.55%
Grimoire grabber
Your trembling hands grab the Necronomicon!
common
·
72.48%
Goodies
Contents
Standard Edition
Deluxe Edition
artbook
soundtrack (MP3)
Gibbous - A Cthulhu Adventure Soundtrack (MP3)
Gibbous - A Cthulhu Adventure Soundtrack (FLAC)
Gibbous - A Cthulhu Adventure Artbook
System requirements
Minimum system requirements:
Recommended system requirements:
Recommended system requirements:
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
spiritually similar to the monkey island series. good puzzles, humor and dialog. i like that you have a 3rd option of interation other than look & interact.
I loved this game. Except maybe the ending, which was so-so. The game is more on the easy side, but that did not matter matter as it was just fun playing through it. My sincerest congratulations to the devs. This was my favourite game of 2024.
At the beginning it was great, but the longer I played, the more problems appeared. The amount of times you could look at something at one point was tiresome. Not clicking through all the options had me thinking I could miss an important plot point, but it was not rewarding at all - and after some time the jokes lost their novelty. The plot starts out strong, but arount 2/3rds of the game is all over the place. And the ending is confusing. The writing in general could be better in the late game. And the final act was just boring. The puzzles were tedious, and I would have preferred the game to be shorter than have me do something that wasn't fun.
Ultimately not bad, but gets a bit tedious.
For the most part the game is a nice throwback to games like "Sam & Max" or "Simon the Sorcerer". However, everything pretty much falls apart in the last chapter, as both puzzles and story take a turn for the worse.
Firstly, the good: The visual presentation of this game is great, especially the varied and colourful backgrounds. The characters are less detailed, but still quite expressive. As you progress through the game, there are some short-cuts taken (like not animating some character movements or not having proper scene transitions), but I loved the hand-drawn style, all in all.
However, the beginning of the game was genuinely painful. I found myself cringing away from the screen with the endless barrage of references and jokes, all of them falling flat, eliciting a groan at best. I nearly stopped playing, that's how bad it was. Thankfully, they tone it down drastically from the second town onward, and a few of the later jokes and situations actually got a chuckle out of me. Basically, though, this game lacks the kind of timeless humour that adventures like the old Monkey Island games are known for. Still, it got better as it got less obtrusive. But what didn't get better throughout the game was the overall plot and the characters' motivations; it did seem unfinished, and ends on a cliff-hanger.
As for the puzzles and inventory management: These were usually relatively simple puzzles. The inventory never grows beyond a handful of items at a time - and if worse comes to worst, just use the time-honoured tradition of combining anything with everything. And while features like asking our Kitteh-companion to do things for us, or of looking into the past with our eldritch ability, weren't used to their full potential, I did appreciate the added variety.
Overall: Fairly simple adventure game with a beautiful art style and a disjointed plot. An alright effort, but not great - assuming you can make it through the rocky beginning and jokes.
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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