Firewatch is a single-player first-person mystery set in the Wyoming wilderness.
The year is 1989. You are a man named Henry who has retreated from his messy life to work as a fire lookout in the Wyoming wilderness. Perched high atop a mountain, it’s your job to look for smoke and keep the wilder...
Firewatch is a single-player first-person mystery set in the Wyoming wilderness.
The year is 1989. You are a man named Henry who has retreated from his messy life to work as a fire lookout in the Wyoming wilderness. Perched high atop a mountain, it’s your job to look for smoke and keep the wilderness safe. An especially hot, dry summer has everyone on edge. Your supervisor Delilah is available to you at all times over a small, handheld radio—your only contact with the world you've left behind. But when something strange draws you out of your lookout tower and into the forest, you’ll explore a wild and unknown environment, facing questions and making choices that can build or destroy the only meaningful relationship you have.
A Note: Firewatch is a video game about adults having adult conversations about adult things. If you plan on playing with a younger gamer, that might be good to know going in.
A stunningly beautiful wilderness environment that expands as you explore.
A tailor-made story: the choices you make shape the narrative and build relationships.
An edge-of-your-seat mystery.
Secrets and discoveries to be made over every hill.
Living, breathing characters brought to life by Cissy Jones (The Walking Dead: Season 1) and Rich Sommer (Mad Men)
A spectacular wilderness environment by Olly Moss (Illustrator) and Jane Ng (The Cave, Brutal Legend)
A thrilling story and script by Sean Vanaman and Jake Rodkin (The Walking Dead: Season 1, Poker Night at the Inventory)
A stirring original soundtrack by Chris Remo (Gone Home)
Fluid first-person animation by James Benson (Ori & The Blind Forest)
Gameplay scripting and design work by Patrick Ewing (Twitter) and Nels Anderson (Mark of the Ninja)
Programming by Will Armstrong (Bioshock II), Ben Burbank (Costume Quest 2, Space Base DF-9), and Paolo Surricchio (Deadpool, Call of Duty Advanced Warfare)
Firewatch would have been an extremely good game, if not for the plot holes. The idea is awesome, the game itself is well-done and engaging, but the plot holes in the story ruin everything. So many contradicting elements, so many questions left unanswered.
Let me start by saying, I was excited for this game initially. I'd gone into it having heard that it was a moody, emotional, narrative game (in much the same vein as Gone Home or Life is Strange). The intro certainly hooked me in and made me invested in the characters. Given the player character's backstory, I was expecting the game to be a deep, psychological mystery, and exploration of themes of loss and loneliness.
As the game headed toward its ending and answers started being revealed, however, I bounced HARD off of this game. All the mysteries ended up being tied up in a neat little bow, and had practically nothing to do with the 2 main characters; the game seemed to be hinting that the mysteries had to do with the main characters' backstories... but nope. There was a whole lotta setup, but little to no emotional payoff at the end.
This was exacerbated by all the needless wandering and backtracking the game makes you do. Many missions literally tasked you with making your way from one corner of the map to the other, for no other good reason than to increase the game's runtime, with little to see and nothing interesting happening along the journey.
Compare this to something like Gone Home. Both games are "walking simulators", but GH didn't force you to walk through swaths of empty landscape, and when you did have to backtrack in GH, there were always neat shortcuts and things to discover to make the process easier. GH kept its gameworld tight, and as a result, it never felt like the game overstayed its welcome. By contrast, in Firewatch I found myself just wanting to get the whole game over with by the end.
I enjoyed this game. It is a Unity game and to play it on Windows 10 you must install Microsoft VC Redistributable 2013 x64, otherwise all you get is a blank screen and no sound. Maybe GOG could add this as a note to the game store page.
It is a first person walking game. The game is fairly short and a lot of it is just walking the wilderness (which was fine with me). There are only a few quest that Henry has to do, mostly going places to pick something up or observe something. The scenery is beautiful and the music is very nice. It is emotional and makes you think about life. The dialogs are all for adults and I think it is geared towards adult players - you might enjoyed the title more if you over 30, IMO. I thought Henry was pretty relatable and I really enjoyed playing his role.
After you finish the game you unlock the option to explore the world without the pressure and constraints of the quests and of the story, and that is nice.
Overall the story is pretty believable. Although the ending is somewhat unexpected and a bit underexplained, it feels that it wraps up well. I liked it.
Exploring the map was for me the most fun. Looking at the scenery, listening to the birds and insects, the music and the cycle of morning and sunsets. The zooming option to examine things and see far is really cool. Character movement though was a chore. Mouse control is very imprecise and overshoots all the time whatever you are trying to click on - this was for me a very annoying thing. Interaction with the world and objects is somewhat underdeveloped - you can only use a few things that are available. Most of the time you go about doing things that really do not matter much to the gameplay, other than to make you think.
All in all, if you are into this kind of "chill" game, I would recommmend it.
This game is waiting for a review. Take the first shot!
{{ item.rating }}
{{ item.percentage }}%
Awaiting more reviews
An error occurred. Please try again later.
Other ratings
Awaiting more reviews
Add a review
Edit a review
Your rating:
Stars and all fields are required
Not sure what to say? Start with this:
What kept you playing?
What kind of gamer would enjoy this?
Was the game fair, tough, or just right?
What’s one feature that really stood out?
Did the game run well on your setup?
Inappropriate content. Your reviews contain bad language.
Inappropriate content. Links are not allowed.
Review title is too short.
Review title is too long.
Review description is too short.
Review description is too long.
Not sure what to write?
Show:
5 on page
15 on page
30 on page
60 on page
Order by:
Most helpful
Most positive
Most critical
Most recent
Filters:
No reviews matching your criteria
Written in
English
Deutsch
polski
français
русский
中文(简体)
Others
Written by
Verified ownersOthers
Added
Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
Your review should focus on your in-game experience only. Let the game stand entirely on its own merits.
Avoid noise
To discuss topics such as news, pricing, or community, use our forums. To request new games and website or GOG GALAXY features, use the community wishlist. To get technical support for your game contact our support team.
Critique responsibly
To keep our review sections clean and helpful, we will remove any reviews that break these guidelines or our terms of use.
Ok, got it
Delete this review?
Are you sure you want to permanently delete your review for Firewatch? This action cannot be undone.
Report this review
If you believe this review contains inappropriate content or violates our community guidelines, please let us know why.
Additional Details (required):
Please provide at least characters.
Please limit your details to characters.
Oops! Something went wrong. Please try again later.
Report this review
Report has been submitted successfully. Thank you for helping us maintain a respectful and safe community.