Firewatch is a single-player first-person mystery set in the Wyoming wilderness.
The year is 1989. You are a man named Henry who has retreated from his messy life to work as a fire lookout in the Wyoming wilderness. Perched high atop a mountain, it’s your job to look for smoke and keep the wilder...
Firewatch is a single-player first-person mystery set in the Wyoming wilderness.
The year is 1989. You are a man named Henry who has retreated from his messy life to work as a fire lookout in the Wyoming wilderness. Perched high atop a mountain, it’s your job to look for smoke and keep the wilderness safe. An especially hot, dry summer has everyone on edge. Your supervisor Delilah is available to you at all times over a small, handheld radio—your only contact with the world you've left behind. But when something strange draws you out of your lookout tower and into the forest, you’ll explore a wild and unknown environment, facing questions and making choices that can build or destroy the only meaningful relationship you have.
A Note: Firewatch is a video game about adults having adult conversations about adult things. If you plan on playing with a younger gamer, that might be good to know going in.
A stunningly beautiful wilderness environment that expands as you explore.
A tailor-made story: the choices you make shape the narrative and build relationships.
An edge-of-your-seat mystery.
Secrets and discoveries to be made over every hill.
Living, breathing characters brought to life by Cissy Jones (The Walking Dead: Season 1) and Rich Sommer (Mad Men)
A spectacular wilderness environment by Olly Moss (Illustrator) and Jane Ng (The Cave, Brutal Legend)
A thrilling story and script by Sean Vanaman and Jake Rodkin (The Walking Dead: Season 1, Poker Night at the Inventory)
A stirring original soundtrack by Chris Remo (Gone Home)
Fluid first-person animation by James Benson (Ori & The Blind Forest)
Gameplay scripting and design work by Patrick Ewing (Twitter) and Nels Anderson (Mark of the Ninja)
Programming by Will Armstrong (Bioshock II), Ben Burbank (Costume Quest 2, Space Base DF-9), and Paolo Surricchio (Deadpool, Call of Duty Advanced Warfare)
Cool game with engaging story.
would've been better without audio cutouts and getting stuck couple times and the rope climbing was awful waste of time.
I'd recommend it to people who like story games.
Bought the title with a discount, and played it without knowing what to expect (maybe some firefighter action, I don't know).
Don't want to get into too many details, but I'd like to say the story got me hooked and I finished it in one go. It was a short time (maybe 3 hours with just breaks to get food and go to the bathroom), but it was money very well spent.
If this is a "walking simulator" as some people call it, then by all means I want more.
I'm going to keep this review fairly brief. Firewatch still stands as one of the most engaging narrative, "walking simulator" that I've ever played. There are plenty of games that tried and failed to catch the magic that this game offered me. The one game that makes you believe has these merits would be the Playstation exclusive, The Last of Us. Read a review on TLOU and remove that game from that review and place firewatch in its stead.
The connection between the characters, and the overall believability is groundbreaking. I can only name a handleful of other games that scratch the surface of real human interaction that this provides. From beginning to end, this provides medium defining narrative that completely captures real conversation, character progression, suprising turn-of-events, and a real desire for lust.
The game is just remarkably beautiful. Using the power of intense lighting effects, a perfect-for-genre color pallete, and a filled in world. I've seen this game on multiple display technologies, such as IPS LCD, OLED, VGA CRT and HD CRT. This game is just magical on every single type. The textures following a more simplistic design, but using incredible post processing technology to create sharp images and eye catching sunsets. The beauty of this game is one of it's greatest aspects.
At this point in my life, I'm well aware that I'm hard to please when it comes to video games, movies and other forms of entertainment. Firewatch grabbed my attention that few games have, or even captivating movies have. The ending captured the magic completely, and many of you wouldn't understand or might even dislike it. The game has no flaws from my subjective opinion. I can't tell you that you will enjoy this game, but I sure did.
At first I thought I managed to really score on finding this for 75% off. It seemed like a fantastic deal for such a pretty game. And at first, it was. The intro was great. The switching between past & present to introduce our protagonist and set up the ongoing story was great. And then the main story started, and it was great, the music & the scenery blending so beautifully...
As the story progressed, though, the game slowly lost all charm as it grew more & more tedious. As beautiful as it is, it's also designed with forced paths, with no really clear indication of where those paths are. You can run yourself up a set of rocks, over a tree, through a bush that looks perfectly passable all day and not get past it. That gets irritating LONG before you're done.
The "multiple choices" aren't any such thing. It didn't help I was watching someone else's LP day by day as I played (playing out a day myself then watching theirs) to see how different choices affected the story - well, they didn't. And even without the LP, I think it would have been obvious - I was being herded through a single story, with only small, insignificant changes in dialogue. Delilah - a major part of the story - is a big example of this. As an introvert, her intrusive, rude questions like 2 days into our working relationship put me off and she never did stop annoying me. I often outright refused to answer her, and in the end was very hostile - but there was no meaningful change between how she behaved to me and the LPer who chose friendlier responses, and none at all in our endings.
So between the disappointment in the story (the ending is a real letdown after all the buildup - also there's one REALLY annoying red herring that ends up having nothing to do with anything though you spend so much time on it) and the tedium of navigation, I was annoyed with the story, and done with it, long before it was done with me.
I've been playing this one for almost two hours. And I am still wondering if this is just the intro.
The whole story is about a man who is spending his time alone on a watchtower doing almost nothing for months, radioing his boss to remain mentally sane.
Maybe in the end something will happen. Or not.
Ok, I am not an hardcore gamer. I just don't have all that time.
Now I wonder, why on earth those "walking simulators" are so popular? Is the Sierra/Lucas Age of Adventure gone forever to be replaced with this stuff?
This game is waiting for a review. Take the first shot!
{{ item.rating }}
{{ item.percentage }}%
Awaiting more reviews
An error occurred. Please try again later.
Other ratings
Awaiting more reviews
Add a review
Edit a review
Your rating:
Stars and all fields are required
Not sure what to say? Start with this:
What kept you playing?
What kind of gamer would enjoy this?
Was the game fair, tough, or just right?
What’s one feature that really stood out?
Did the game run well on your setup?
Inappropriate content. Your reviews contain bad language.
Inappropriate content. Links are not allowed.
Review title is too short.
Review title is too long.
Review description is too short.
Review description is too long.
Not sure what to write?
Show:
5 on page
15 on page
30 on page
60 on page
Order by:
Most helpful
Most positive
Most critical
Most recent
Filters:
No reviews matching your criteria
Written in
English
Deutsch
polski
français
русский
中文(简体)
Others
Written by
Verified ownersOthers
Added
Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
Your review should focus on your in-game experience only. Let the game stand entirely on its own merits.
Avoid noise
To discuss topics such as news, pricing, or community, use our forums. To request new games and website or GOG GALAXY features, use the community wishlist. To get technical support for your game contact our support team.
Critique responsibly
To keep our review sections clean and helpful, we will remove any reviews that break these guidelines or our terms of use.
Ok, got it
Delete this review?
Are you sure you want to permanently delete your review for Firewatch? This action cannot be undone.
Report this review
If you believe this review contains inappropriate content or violates our community guidelines, please let us know why.
Additional Details (required):
Please provide at least characters.
Please limit your details to characters.
Oops! Something went wrong. Please try again later.
Report this review
Report has been submitted successfully. Thank you for helping us maintain a respectful and safe community.