FTL: Advanced Edition features:
- New systems, playable ships, alien race, weapons, drones, and more!
- A new sector with new events, written by Tom Jubert and special guest writer Chris Avellone!
- New music by Ben Prunty!
Did you ever want to reroute power to the shields, set phasers to stun,
or...
FTL: Advanced Edition features:
- New systems, playable ships, alien race, weapons, drones, and more!
- A new sector with new events, written by Tom Jubert and special guest writer Chris Avellone!
- New music by Ben Prunty!
Did you ever want to reroute power to the shields, set phasers to stun,
or even eject the warp core? Well, now you can! In FTL, you experience the
atmosphere of running a spaceship trying to save the galaxy. It's a
dangerous mission, with every encounter presenting a unique challenge with
multiple solutions. What will you do if a heavy missile barrage shuts down
your shields? Reroute all power to the engines in an attempt to escape,
power up additional weapons to blow your enemy out of the sky, or take the
fight to them with a boarding party? This "spaceship simulation
roguelike-like" allows you to take your ship and crew on an adventure
through a randomly generated galaxy filled with glory and bitter defeat.
FTL's complex strategic gameplay allows you to give orders to your crew,
manage ship power distribution, and choose weapon targets in the heat of
battle. You will encounter unique alien lifeforms and technology. You can
upgrade your ship and unlock new ones with the help of six diverse alien
races. Be the Captain you want: hundreds of text based encounters will
force you to make tough decisions. In the randomized galaxy each
play-through will feature different enemies, events, and results to your
decisions. Each time you play another challenging session of FTL: Faster Than Light, it won't be quite the same.
Unlimited adventures in the vast depths of unpredictable space.
A new randomized galaxy to explore each time you start a new game.
Quick play sessions (from 5 to about 90 minutes) will allow you to add that spaceship commander feeling to any of your days.
If you like Spaceships, Spacefights and Roquelike Turnbased-Action. This one is for you!
Dont let the pixelated artstyle fool you. This is a really complex game about managing your ship, crew and resources.
What i like most:
- feels challenging, rewarding and realistic
- perfect level of randomization of events
- press space to pause aka semi-turnbased
- lots of ways for personalizing your Ship and Crew
- unlocking more ships for lots of different playstyles
- difficulty Settings are really adequate
I've been playing this for years, and racked up about 700 hours (including my steam play for the first year or so). I get in for an hour, try to win, and if I lose I don't mind. If I win, I try to dominate. I always play on easy, because I'm not looking for more challenge, its already hard enough on easy for me. I'm looking to escape for a bit, have fun managing everything, and hopefully win hard battles.
This game is... it's... (damn I can't think of the word cos I haven't used it in so long)... it's ORIGINAL. Jeez I never thought I'd use that word again :)
You control a rebel ship which is just ahead of the advancing imperial armada. Over five sectors (each containing about 20 star systems) you have to develop your ship's systems and weaponry, recruit additional crew, and survive hostile encounters all while keeping ahead of the armada. In the final sector you must defeat the imperial flagship to win. This is pretty tough - even on Easy I only managed this the second time through.
The gameplay is not about piloting your ship or manoeuvring in space - you actually control the individual crew members in real-time to man systems (weapons, shields, engines, helm, etc), repair systems, repel boarders, etc. As such it is a fire-fighting game and you do literally put-out fires as well (tho much more fun to open fires - and boarders! - to vacuum!).
It's a budget / crowd-funded release so don't expect any cutscenes, etc but the cute graphics and tunes are more than worthy of a professional game studio.
I've dropped it one star because I think it will get a bit 'samey' over time. The devs have done what they can to extend playability (each final victory unlocks another ship design, etc) but I think this is a game which is better dipped-into for a week or so every few months. Still top marks to the devs - who knew an original game would turn-up this long after the Golden Age of computer games (which for me will always be between the first System Shock (1995) and Morrowind (2002)).
This game is waiting for a review. Take the first shot!
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