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FTL: Advanced Edition

in library

4.6/5

( 656 Reviews )

4.6

656 Reviews

English & 9 more
Offer ends on: 11/05/2025 09:59 EET
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9.992.99
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DRM FREE. No activation or online connection required to play.
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FTL: Advanced Edition
Description
FTL: Advanced Edition features: - New systems, playable ships, alien race, weapons, drones, and more! - A new sector with new events, written by Tom Jubert and special guest writer Chris Avellone! - New music by Ben Prunty! Did you ever want to reroute power to the shields, set phasers to stun, or...
User reviews

4.6/5

( 656 Reviews )

4.6

656 Reviews

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Product details
2012, Subset Games, ...
System requirements
Windows 7 / 8.1 / 10, 2.0 GHz, 1 GB RAM, 3D graphics card with 128MB RAM and OpenGL 2.0 support, 175...
Time to beat
12 hMain
31.5 h Main + Sides
113 h Completionist
25.5 h All Styles
Description
FTL: Advanced Edition features:
- New systems, playable ships, alien race, weapons, drones, and more!
- A new sector with new events, written by Tom Jubert and special guest writer Chris Avellone!
- New music by Ben Prunty!

Did you ever want to reroute power to the shields, set phasers to stun, or even eject the warp core? Well, now you can! In FTL, you experience the atmosphere of running a spaceship trying to save the galaxy. It's a dangerous mission, with every encounter presenting a unique challenge with multiple solutions. What will you do if a heavy missile barrage shuts down your shields? Reroute all power to the engines in an attempt to escape, power up additional weapons to blow your enemy out of the sky, or take the fight to them with a boarding party? This "spaceship simulation roguelike-like" allows you to take your ship and crew on an adventure through a randomly generated galaxy filled with glory and bitter defeat.

FTL's complex strategic gameplay allows you to give orders to your crew, manage ship power distribution, and choose weapon targets in the heat of battle. You will encounter unique alien lifeforms and technology. You can upgrade your ship and unlock new ones with the help of six diverse alien races. Be the Captain you want: hundreds of text based encounters will force you to make tough decisions. In the randomized galaxy each play-through will feature different enemies, events, and results to your decisions. Each time you play another challenging session of FTL: Faster Than Light, it won't be quite the same.
  • Unlimited adventures in the vast depths of unpredictable space.
  • A new randomized galaxy to explore each time you start a new game.
  • Quick play sessions (from 5 to about 90 minutes) will allow you to add that spaceship commander feeling to any of your days.
Popular achievements
Goodies
avatars wallpaper soundtrack sample (5 tracks) artworks
System requirements
Minimum system requirements:

Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Time to beat
12 hMain
31.5 h Main + Sides
113 h Completionist
25.5 h All Styles
Game details
Works on:
Windows (7, 8, 10, 11), Linux (Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.11+)
Release date:
{{'2012-09-14T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Size:
226 MB

Game features

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English
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Deutsch
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español
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français
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polski
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Português do Brasil
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русский
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中文(简体)
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日本語
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User reviews

Posted on: December 5, 2012

xenon001

Verified owner

Games: 36 Reviews: 2

Unrequited love

I realy want to love this game ... but I cant. I like the Idea. I like the gameplay. There are realy nice strategy elements like cloaking, drones vs. missels, opening airlocks to put fires out. I even like that this game is hard. That you will die. A singel game is quite short. Thats perhaps not bad. But there are also very limited amount of events. When I stoped playing this games it was due to the reason I did not encounter a new event since 3 or 4 games. And I just unlocked the third ship. Another point is: New events are bad. Because if you make wrong decissions you have moste likley no time even out. You are constantly thinking ... "Should I restart? Didn't I loose to much scrap?". You know when you have a setup that will work or not. Finding things out is only in the begining of the game or a new ship. Additionaly you could end up with setups you just dont like and cant avoid. I personaly hate beaming to other ships. When they beam to me its more than enough. Perhaps you are intrested in a drone setup? Then you need to be lucky to get the schematics. Even when you win you start asking your self ... Where I just lucky? They say its a roguelike game ... I like e.g. Nethack. Its quite easy to die in nethack. But you always learn something new. This does not happen in FTL. You just die. Or - more likely - you decide to restart the round. In nethack you have the time to make up for mistakes. But a single game in FTL is just to short. If you havent already a good setup its better to start over. - Not enough content. - too much randmoness - limited choice of playing style - a singel game is too short I realy cant understand the very good ratings here. For sure its a very great fun when you start. But realy soon I noticed ... "err playing 2 hours to see 2 new encounters? no I dont think so..." I played total 8 hours. Thats perhaps not bad for $5.99 ... But it leaves me very unsatisfied.


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Posted on: April 22, 2015

barleyguy

Verified owner

Games: Reviews: 10

One of my favorite games

FTL is one of my all time favorite games. I've been gaming for over 3 decades. It's simple in concept but complex in execution. It can be brutally hard, but it's by no means impossible. There are people out there who can beat it on hard difficulty, and even a person on YouTube who plays it without pausing. Like any roguelike, it's got an element of randomness to it. Not only are the scenarios you encounter random, but the weapons you'll have available in shops are random. But in my opinion this makes it more fun, because every single run is different. It has an easy mode, but what consistently happens to me on easy mode is that I make it to the flagship, and the flagship kills me. That's because everything before the flagship on easy doesn't really prepare you for it. So I recommend playing it on normal. It makes the outcome less predictable. You'll probably die in the first sector to start with, fume about how unfair the game is, and maybe think you hate it. But if you stick with it, learn the game, maybe watch some videos online, you'll eventually get better. And after about 50 hours of being beat with a whip, you'll feel the satisfaction of destroying the flagship. You'll only have 27 more ships to go. Beating all 28 ships could take you a thousand hours. Which is what's amazing about this game. It's the simplest game I've ever played that has massive replay value. Warning: Addictive.


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Posted on: June 3, 2015

BleepBlarp

Verified owner

Games: 364 Reviews: 2

Addictive, charming and hard

FTL features short real-time combat encounters with a pause button, interspersed with resource management, all served up with a charming sci-fi theme. Each play-through takes about two to two and a half hours, but auto-save means that you can leave and come back any time you feel like it. It is so addictive that it could almost be a negative but in theory you can play for as little as five minutes since that is roughly how long each encounter with the enemy takes. Being a well balanced game there are a multitude of possible winning strategies and you will quickly find one you like. However, the characteristics of each new ship acquired will force you out of your comfort zone. The game is hard, and yes, even unfair at times, but it is a testament to its quality that I often hit 'Restart' before I have finished cursing. Good music, good writing, good design and its bug-free as far as I can tell. Considering how many hours people sink into this little game it represents extremely good value for money.


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Posted on: December 19, 2016

vortexbeast

Games: 167 Reviews: 11

Weird Worlds meets Red November

Great game. The devs have mentioned that FTL was inspired by the space roguelike, Weird Worlds, and the cooperative board game, Red November. Totally makes sense. (Btw, if you haven't played them DEFINITELY check out Weird Worlds and Red November--the latter about a crew of drunken gnomes trying to keep their gnomish submarine together--ha!). Anyway, for $10 you can't go wrong here.


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Posted on: October 2, 2018

Hugo_Ortega

Verified owner

Games: 32 Reviews: 1

Don't see what the fuss is about

The concept is great and if you play smart and careful you can make it far. but I can't even get to the final section on anything other than easy, and it isn't because I don't know how to play. If this game had more option to buy equipment, hire crew, and survey system then the game would be more enjoyable. Like most other of this type is seem unnecessarily diffifult for the sake of sadism. It honestly ruins my enjoyment to be able to handle every encounter and then get creamed by a unfair boss who can regenerate 3 times and reconfigure itself every time. Meanwhile you have almost no options throughout most of the game unless you are extremely lucky.


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