Posted on: November 30, 2015

sourceofentropy
Verified ownerGames: Reviews: 1
This game got me addicted to dying.
Like some of the other reviews say, this game is hard even on easy. It's addicting, challenging. It has elements I like from a game like Moo2 where you have full control over the gear on your ship but right down to managing your airlock doors to repel boarders and stop the spread of fire. There are only two reasons this charming and awesome game is not getting 5 stars from me. 1. This is the kind of game I 'personally' have a difficult time enjoying without multiple save slots. It allows you to save and resume where you left off. If you jump into a system with an asteroid field and a random event or attacking ship beams four attackers onto your vessel early on while you only have 3 crew you're done and you have to start over from the beginning. The game would still be plenty challenging if you could at least restart from the beginning of the current sector in case you back yourself into a corner. And you have a lot of time to back yourself into a corner or land in a plasma storm or get lit up by solar flares and fending off an enemy vessel. 2. The random elements are fantastic but harsh even on easy. In other words this game is not very balanced. For that reason it will always have a very limited audience. Still. I'm a glutton for chasing distress calls and have a lot more to figure out before I will be finishing the game. FTL gives you a modest yet ample tutorial without patronizingly holding your hand like a lot of games. Like many 'good old games' this means you learn the procs and cons of various strategies through trial and a lot of error. When you feel like getting defeated repeatedly, by this game and enjoy well more than 1,000 ways to die. Eventually you'll stop chasing distress signals and figure out how to beat the game.
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