Check out the first EVERSPACE, available on GOG.COM! You can purchase it here
EVERSPACE 2 puts you in the pilot seat in this fast-paced single-player space shooter, where vicious encounters and brutal challenges stand between you and that next epic loot drop. Explore the war-torn star systems o...
Check out the first EVERSPACE, available on GOG.COM! You can purchase it here
EVERSPACE 2 puts you in the pilot seat in this fast-paced single-player space shooter, where vicious encounters and brutal challenges stand between you and that next epic loot drop. Explore the war-torn star systems of the Demilitarized Zone of Cluster 34—each massive handcrafted area is packed with secrets, puzzles, and perils to encounter.
Experience a thrilling sci-fi story following Adam, a clone pilot seeking his place in the universe. The events of his past tangle with clashing factions as the DMZ approaches a boiling point. Escape colonial capture, navigate the intrigues of local warlords, evade energy-maddened cultists, and fend off war-hungry aliens.
Adam will need more than wits, luck, and skill to survive—gather a team of experts to achieve his payday and finally achieve his dream of escaping the DMZ. Meet old friends and new allies, each with their own stories to tell. They will join you during missions, provide upgradable perks, unlock new abilities, and aid your path forward.
— EMBARK ON AN EXCITING JOURNEY —
Discover alien species, unveil mysteries, find hidden treasures, and defend your cargo against outlaw gangs in an exciting 30-hour campaign. Completionists can dive deep into the EVERSPACE universe and spend more than 90 hours to complete every side mission, finish every challenge, and discover every hidden secret.
— LET THE LASERS DO THE TALKING —
Annihilate your foes the EVERSPACE way. Dodge, dash, roll, and boost guns blazing into frantic dogfights, leaving a trail of space scrap behind. Use a wide range of weaponry and abilities to defeat drones, fighters, heavy bombers, and powerful gunships. But don’t get cocky! Massive capital vessels and ancient guardians will push the skills of even the most experienced pilots. Use your environment to your advantage, and gain the upper hand against greater numbers.
— EXPLORE THE GALAXY —
Enter the EVERSPACE universe and explore it at your leisure. The DMZ and surrounding areas of Cluster 34 are brimming with main and side missions, activities, events, and secrets to be uncovered. Fire up your hyperdrive to discover more than 100 unique, handcrafted locations spread across seven distinct star systems and shape your legacy among the stars.
— HAVE IT YOUR WAY —
Expand your private ship collection from a virtually endless supply of fighters composed of unique classes to optimize your build to perfection. For a price, traders throughout the cluster will help you acquire improved models or send your current ship off for storage as you try a new ship type. Cleverly combine modules, weapons, devices, and perks to fit your individual playstyle and the current mission.
— SEEK OUT SECRETS —
Clever pilots are successful pilots. Loot outlaw caches, salvageable wrecks, and ancient hidden treasures scattered throughout every explorable area of the DMZ. Search structures, solve puzzles, blow up asteroids, and restore ruins to hunt down every one of these treasures.
— EPIC LOOT AWAITS —
Hunt for improved gear to expand your arsenal of powerful equipment combinations. Look for loot that fits your playstyle, but be willing to leave your comfort zone and try something new. Be ready to find and exploit synergistic effects between equipment, perks, devices, and ships to fully maximize their potential.
— LET THE HUNT BEGIN —
Completing EVERSPACE 2’s extensive campaign is not the end! Engage in high-octane endgame High-Risk Areas and Ancient Rifts that allow you to push your build and luck to the limit against progressively harder enemies. Succeed in a run to acquire legendary gear that holds immense power and extraordinary abilities.
I have abut 160 hours with this game, from early acces to completing a new run after launch.
I had a lot of fun, and a lot of frustration at the puzzles.
My favorit space game of all time is Elite Dangerous, as it's the game I bought a HOTAS for as I really liked just the feeling of flying the ship around.
Although ES is a lot more arcady and the HOTAS is useless, I still get the fun uf just flying around, doing stuff.
Sfter finishing the main questline, I started doing all side quest, just to have something to do while flying. I play in hardest difficulty and i find it quite easy to handle. Fater side quest, started doing rifts, but thise got boring fast. Now I am collecting all Mainframe expansions, which is really a pain in some location. With the las updat, the last hidden stuff gets revealed which is very welcomed, but I still find most puzzles anoying.
Hope we get some paid expansions as I really like the game and it's currently my main game.
This game satisfyingly fulfills my urge to pilot fighter ships and have dogfight in space.
The graphics are absolutely breathtaking, flying through nebulae or in-between ice asteroids, with stunning lighting and great artstyile.
All ships are satisfying to pilot, and weapons have beautiful particle effects and satisfying mechanics.
The arcadey piloting style and the ships designs are interesting and you can customize them to your liking not only color scheme, but module appearance.
Menus and interface are well design and usability is great for both keyboard and mouse.
All in all one of the most polished releases and well designed games, especially considering the tendencies in recent years,
When you're an indie developer with only a kickstarter budget you have to accept you can't compete with the AAA behemoth companies at everything. The way to make it work is to pick what you're good at, find your niche, and focus on that.
Which Rockfish have done really really well.
Rather than investing huge amounts of money into character models and adding walking / FPS elements, they've said no this is a game where you explore a universe packed full of things to do, in a small spaceship, with plenty of action, and some RPG-esque development. In an engaging SP campaign with a decent storyline.
So the cutscenes are done with comicbook-style drawings, and you can't get out and walk around. BUT it was a worthwhile cost saving to focus on what this game does well.
The customisation in the controls is unparallelled, so whether you prefer mouse/KB/gamepad/flight-stick/HOTAS, or a combination of any of those, you'll be able to find a way that fits your preferred style perfectly. You can also adjust the difficulty, and the autoaim, to suit whether you want to just cruise through it for the experience or make it as challenging as you like.
There's a nice range of enemies, the action sequences are fun and varied. Plenty of things to interact with in the environment. And you have a range of different types of guns, consumables, upgrades, crafting, abilties, etc to make the technicals interesting and exciting.
You also have a variety of different ships to choose from all with varying pros and cons in the technical details.
And a loot, merchants, storage, and inventory system which is a pleasure to manage.
Despite not having the budget left for full digital characters, they've still put a lot of effort into story. The comicbook-style drawings are done really well, the voice acting is very good, and the timing of intercoms and cut scenes is spot on. It's enough to make you feel like you're there for a reason, to really immerse yourself in the fictional universe.
Yeah, the story and voice acting are pretty dreadful.
Everyone's covered the action and they're right (it's great if you like this kind of game. The shooting, looting, look and style are all very good) so I'll speak to the glaring problem
I don't mind the comic-like stills used for cut sceens, but they are not very good. The artwork is somewhat amateurish and the voice acting is VERY unprofessional.
There are characters in this game that had me skipping dialogue as fast as I possibly could. They'd have been much better off with a scrolling text or any version of a "less is more" philosophy because my goodness some of the characters are quite grating.
Also, a simple mechanic that has HUD icons change color and/or shape based on their distance would help this game immensely. There are times when the player's ship is inundated with enemies or PoI but it can be difficult to discern what is right in front of you and what is miles away.
The parts I liked I loved, the parts I didn't really turned me off of this game.
This is by far the best spcae combat RPG since Microsoft released Freelancer in the mid 90's Excellent story, excellent gameplay, and a great storyline.
My only compliant is the advertisement that recently showed up asking me for more money to get special ingame goodies.
Come on, guys! I supported you in early access! I played this game all the way through before there was voiceovers! I sent feedback that helped you guys make this awesome game!
You should be giving this content to people like me for free, as a thank you for helping make this game what it is today. Regardless, my butt ain't too hurt over it. Great game and 5 stars all the way around!
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