Posted on: July 11, 2020

Kloreep
Verified ownerGames: 577 Reviews: 10
Fantastic
Freelancer-style space combat meets Rogue Legacy-style randomness and progression. It's a tough game where you are expected to lose a lot. Each loss lets you spend whatever currency you gained on permanent Perks. Unlocks for the crafting system and rule-changing "Enhancements" are permanent too. Three different ship types with a variety of mix-and-match weapons and defensive devices offer a number of different play styles to experiment with. The game plays out as a succession of interesting risk/reward situations that keeps the stakes interesting. If things are too hot you can usually try to flee to the next area, but but that won't gain you any loot. Thanks to the permanent upgrades those stakes never feel too high though - it's a great recipe for satisfying trial and error. Even if losing a run leaves you feeling bummed about a nice piece of equipment left behind, balancing that out is the Perks screen waiting for you to buy a new shiny upgrade. Good mechanics are supported by excellent craftsmanship. The world of Everspace is beautiful. This is one of those games where it's a joy just to take in the view. The story isn't remarkable, but it isn't overblown either and mostly stays out of your way. The game's biggest weakness is repetition. I enjoy playing it one or two sessions per week, but this is not a game you'd want to binge. Although there's a good amount of variation sprinkled over the game, inevitably there will come a point when you have seen it all or close to it. There is a final win condition. All but the best players will want to work towards a little at a time. The only thing I have to criticize is that many perks specifically upgrade only one ship type. This gives the player incentive to specialize with one ship type run after run, instead of using a variety. In the long run you can potentially buy everything, of course, but I do think there should have been fewer ship-specific perks.
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