Waking up in a strange place with no memory of who you are, you must undertake the difficult and arduous journey of finding out who you really are. The only clue you have is a hastily written note telling you to meet a stranger in the nearest town. Thus begins your first step into the wondrous and d...
Waking up in a strange place with no memory of who you are, you must undertake the difficult and arduous journey of finding out who you really are. The only clue you have is a hastily written note telling you to meet a stranger in the nearest town. Thus begins your first step into the wondrous and dangerous world of Eschalon: Book I.
Eschalon: Book I is a role-playing game game designed from the ground up to offer an experience not unlike the classics of the RPG genre. You'll venture through massive outdoor environments and delve deep into sprawling dungeons as you seek to uncover the mystery of who, or what, you really are.
This title was developed with the classic role-playing fans in mind. It sports an old-school feel, isometric graphics, large open-ended world, and classic cRPG gameplay mechanics, just to fit perfectly with your idea of how a computer role-playing game should be like.
Eschalon: Book I is a turn-based, single-player RPG that's carefully designed to feel like the great old school RPGs of the past such as Ultima or Might & Magic.
Choose from 24 unique skills to make the character you want and 8 base attributes that affect your character’s every action throughout the game.
A combination of randomly generated treasure and carefully hidden goodies means that no two games will play the exact same way.
NOT RECOMMENDED. The sadistic movement scheme ruins the game. It's basically a big-mapped game, where you move on a grid, exactly ONE STEP at a time, per movement command. Even if you are okay with constantly giving movement commands to get anywhere, the max speed is too slow. This most likely to keep pace with the long-and-slow battle animations. There is no keyboard movement support, most likely because it might feature more directions than the 8 of a grid. The horrible movement system alone reduces everything else to a minor nitpick in comparison. I
This game is a dungeon crawler by design, except with image graphics instead of the tradiotional character ones. Speaking of graphics, a lot of it is inert decoration i.e. background variation. You cannot quickly tell what is an object and what is background i.e. not a point of interest. The character based crawlers never had problems like this because an unoccupied grid cell was marked clearly as an empty space. And they had the vital keyboard movement that is makes fast tapping possible. The same with mouse will injure your finger muscles because of the much muscle contraction required.
I feel tempted to give the game my "broken game" rating of 1 star because of the missing, achetypical keyboard movement controls AND the laggy-slow game pace. Technically it boots and functions, so a begrudging "not fun to play" one of 2 stars it is.
P.S. This game is like Rogue. It is literally a Rogue-like, even though NetHack would be a better example of the genre DONE RIGHT (instead of F'D UP). The full name of Rogue (1980) is "Rogue: Exploring the Dungeons of Doom." That coupled with the turn-based step-by-step movement is most likely the origin of the genre term 'dungeon crawler.' If you want to understand the origin and the implication of this forcibly-re-defined roguelike term, lookup "Berlin Interpretation." It basically tries to take the 'crawl' out of 'dungeon crawl.' Welcome to the modern day politics of ignorant rule.
If you like turn based RPGs with exploration and smart combat, you'll like the mechanics of this game. It's much smaller than, but reminiscent of Spiderweb's Avernum. There are some problems, but they are fairly minor, and the strengths more than make up for them.
So why the 1 star? The first game does not, cannot, stand alone. I mean, it could have, with some minor tweaking, but it is very obviously the first of a series, and it is the overall tone and story of that series which is deserving of the rating. In short, the overall plot is nihilistic, and lacking in resolution. It all culminates with you making a choice which ought not be made hastily, where there is really no in-game reason you would have to make it hastily, without the ability to actually ask questions of the involved parties to determine the proper solution, with an obvious path forward to *test* the best solution, and without ever getting an answer about the resolution of the story.
I strongly suggest you spoil the ending before considering spending money on this, as it is quite likely to leave you bitter.
If you are looking for an FPS or a platformer disquised as an RPG, that limits your exploration to a single town or gives you all the answers on a gloden plate, than you better try something else. If instead you are looking for a real RPG with a diverse world, meaningful quests and challenging gameplay, this is a game for you. It is an excellent choice not only for hardcore RPG fans, but also for those, who want to learn what an RPG should play like.
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