Posted on: May 5, 2022

dnovraD
Verified ownerGames: Reviews: 62
Too much, too little. Contrasts.
Eschalon is a game of too much, and yet too little. There are too many stats & skills; and yet the world is absurdly little. Even older games gave you bigger DEMOs than all of Eschalon. There are many monsters, yet so little you can do. A massive variety of items, when you'll at most use 5. The same is said of most aspects of the game. Too many buttons, too many spells, just a massive list of redundancies to make it feel more "old school" before we collectively realized Sticks to Snakes is useless. Eschalon Book I was a bad start, and nothing really improves over the series, the UI just gets different shades lacquered onto it. The game has a lot of tools and items, and in spite of this, even after throwing my character into an editor and cranking up the numbers to absurd extremes, the character didn't feel powerful, nor did the gameplay become compelling. Even looking into the absurd number of self imposed challenges doesn't actually provide challenge, as many of them simply boil down to, "Do X and strictly X" or "Don't do X", such as "Don't Fast Travel". In a game world as small as Eschalon, this is not a challenge, this is an arbitrary restriction since the game is strictly linear. By the way, it was space aliens all along. There, I saved you three games of uncompelling gameplay.
Is this helpful to you?