Dorfromantik is a relaxing building strategy and puzzle game in which you place tiles to create ever-growing, idyllic village landscapes. With Dorfromantik, you can immerse yourself in a quiet, peaceful world at any time and take a break from everyday life. At the same time, Dorfromantik offers a ch...
Dorfromantik is a relaxing building strategy and puzzle game in which you place tiles to create ever-growing, idyllic village landscapes. With Dorfromantik, you can immerse yourself in a quiet, peaceful world at any time and take a break from everyday life. At the same time, Dorfromantik offers a challenge for those who are looking for one: To beat the highscore, you need to carefully plan and strategically place your tiles.
In Dorfromantik you start with a stack of procedurally generated tiles. One after the other, you draw the top tile of the stack, place it on one available slot and rotate for the best fit. Thereby groups and combinations of landscapes are formed, such as forests, villages or water bodies, and you are rewarded with points depending on how well the tile fits.
On some tiles you will also encounter special objects that give you a quest: For example, the windmill wants to border 6 grain fields, the locomotive wants to be connected to 10 tracks or the deer wants to inhabit a forest with at least 50 trees. Fulfill these quests to get more tiles to continue the expansion of your landscape. The game ends when the tile stack is used up.
As you expand the landscape, you can advance into new, colorful biomes and discover pre-placed game objects that give you long-term tasks. Through these tasks you can unlock new tiles, new biomes and new quests.
What Dorfromantik offers
Building endless and beautiful landscapes
Unique mix of strategy and puzzle mechanics
Relaxing and calming gameplay
Idyllic village scenery
Strategic placement to beat the highscore
High replay value - every session is different
Many unlockable tiles and biomes
Original Artstyle with handpainted boardgame feel
What Dorfromantik does not offer
4X Strategy
Trading
Resource Management
Combat & Violence
Multiplayer
Dorfromantik offers options for any style of play! Take a short break from life in quick mode or try to master the game in hard mode. The Custom Mode allows you to create your own rulesets and share them with others, while monthly mode awaits you with a new challenge every month. If you just want to relax and build your own landscape with no limits, try the creative mode!
Dorfromantik was developed by four game design students from Berlin. Together we have founded Toukana Interactive and want to develop many more small, original and high-quality indie games in the future.
We are happy about constructive feedback of all kinds, so feel free to contact us! We will do our best to respond to messages quickly and fix any problems that may arise. :)
Awesome nice little slow pacing puzzle games.
Its starts easy - placing your first hexagon tile - and ends up very difficult the further you advance your landscape puzzle.
Its awesome.
This game works wonders on me. I take breaks from it nowadays, but have over 250 hours clocked in steam. Just the relaxed atmosphere and constant push to build more, bigger, works for me.
Sure, the gameplay itself is thin, and can be repetitive, but it's closer to building a jigsaw puzzle than playing an active game. You give yourself the challenges, and by trying to keep going will be challenged. Current run is over 700k points, which has taken some time, runtime of that game is over 60 hours. This game is not for everyone, but it sure as hell works for me.
For some reason I was expecting a city-builder game made super casual via simple tile placement gameplay.
I was a little underwhelmed to install the game and find out that it is almost entirely just tile-placement; with extremely basic graphics. The little towns you build have no needs or functions, they are just a pattern on the tiles. There's no sense of creativity or ownership of the resulting map; it's just the result of trying to score well for tile placement.
A few hours in, and it has grown on me. There is a simple but pure enjoyment in laying down more and more tiles; and a good feeling of self-improvement. Each map feels a bit better laid out and a bit more like a real terrain map than previous games. And the mission/goal system makes each game feel worthwhile, even if the map didn't turn out perfect.
I'm still a little underwhelmed that the game doesn't do a bit more to make the maps feel alive; either graphically or in gameplay mechanics.
My Mom likes video games, even though she is oustandingly bad at them. If she has to press more than 2 buttons it ends up in desaster. If there is any dexterity or accurate timing involved it ends in disaster and if she needs to apply any complex strategies... well you get it. Dorfromantik (German for 'village romanticism') avoids all these traps and is still not boring after a few hours. Or days. Or months. I even found myself playing it occasinally, as i'm not ashamed to admit. Sometimes even an avid gamer just wants to relax...
Something in this game just wants you to play it more and more. I really like the concept of this game, it's Carcassonne-like gameplay, chill music and graphics. Everything seems to come together in every possible way :)
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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