Dorfromantik is a relaxing building strategy and puzzle game in which you place tiles to create ever-growing, idyllic village landscapes. With Dorfromantik, you can immerse yourself in a quiet, peaceful world at any time and take a break from everyday life. At the same time, Dorfromantik offers a ch...
Dorfromantik is a relaxing building strategy and puzzle game in which you place tiles to create ever-growing, idyllic village landscapes. With Dorfromantik, you can immerse yourself in a quiet, peaceful world at any time and take a break from everyday life. At the same time, Dorfromantik offers a challenge for those who are looking for one: To beat the highscore, you need to carefully plan and strategically place your tiles.
In Dorfromantik you start with a stack of procedurally generated tiles. One after the other, you draw the top tile of the stack, place it on one available slot and rotate for the best fit. Thereby groups and combinations of landscapes are formed, such as forests, villages or water bodies, and you are rewarded with points depending on how well the tile fits.
On some tiles you will also encounter special objects that give you a quest: For example, the windmill wants to border 6 grain fields, the locomotive wants to be connected to 10 tracks or the deer wants to inhabit a forest with at least 50 trees. Fulfill these quests to get more tiles to continue the expansion of your landscape. The game ends when the tile stack is used up.
As you expand the landscape, you can advance into new, colorful biomes and discover pre-placed game objects that give you long-term tasks. Through these tasks you can unlock new tiles, new biomes and new quests.
What Dorfromantik offers
Building endless and beautiful landscapes
Unique mix of strategy and puzzle mechanics
Relaxing and calming gameplay
Idyllic village scenery
Strategic placement to beat the highscore
High replay value - every session is different
Many unlockable tiles and biomes
Original Artstyle with handpainted boardgame feel
What Dorfromantik does not offer
4X Strategy
Trading
Resource Management
Combat & Violence
Multiplayer
Dorfromantik offers options for any style of play! Take a short break from life in quick mode or try to master the game in hard mode. The Custom Mode allows you to create your own rulesets and share them with others, while monthly mode awaits you with a new challenge every month. If you just want to relax and build your own landscape with no limits, try the creative mode!
Dorfromantik was developed by four game design students from Berlin. Together we have founded Toukana Interactive and want to develop many more small, original and high-quality indie games in the future.
We are happy about constructive feedback of all kinds, so feel free to contact us! We will do our best to respond to messages quickly and fix any problems that may arise. :)
Excellent little game to play between longer and more complex games. You simply match tiles and try to keep the game going for as long as possible. Matching them perfectly gives you a higher score which awards you more tiles to lengthen the game, but some tiles like the railways require you to keep them going and prevent the placement of other ones.
Simple and addicting, but also requires some forethought to get good at.
Little to nothing more to say.
This is the Best Game Ever.
I feel a bit sad for Townscaper which I played loads before buying this. Haven't touched it since.
Best Game Ever (298 hours played at time of review).
It's a charming game... at first. Then it gets more and more frustrating. Like other games of this genre, it is designed to make you fail and the only question is when.
If you get particularly unlucky the game might throw a tile with e.g. 5 railroads at you, guaranteeing that wherever you place it, it will mess up everything around it. There is no way to discard these, you are forced to place them.
It will also punish you for playing well by forcing you to start new groupings with a very low target. For water tiles and railroads this is ridiculous because keeping them in one area is the only way to stay sane.
Your strategy is always just trying to contain the damage, which ultimately makes it unsatisfying. Bad game design which never gets past the first act, and shits all over the board by the second.
This game is waiting for a review. Take the first shot!
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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