Adventure deep into a sinister undermountain stronghold to rescue your true love from a horrific ritual sacrifice. As Enric the adventurer, slash your way through hordes of intelligent and fearless enemies.
Engage Kobolds, Orc masters and even a giant octopus in brutal combat as you explore dangero...
Windows XP or Vista, 1 GHz, 512 MB RAM, 3D graphics card compatible with DirectX 7 (compatible with...
Description
Adventure deep into a sinister undermountain stronghold to rescue your true love from a horrific ritual sacrifice. As Enric the adventurer, slash your way through hordes of intelligent and fearless enemies.
Engage Kobolds, Orc masters and even a giant octopus in brutal combat as you explore dangerous dwarf mines, escape bubbling lava and pilot down treacherous underground rivers. Stretch your strength, dexterity and wits to the limit and steel yourself for the combat adventure of a lifetime.
Can you succeed in your ultimate quest? Even if, at what cost? Find out as you return to the caverns to destroy the black queen. Step into the arena and play Ogre Hockey, where the players are invincible and a Kobold is the peck.
Sharpen your skills and your weapons in the continuation of your adventure brought to you by Die by the Sword: Limb from Limb expansion. Now both games, including the move editor, bundled together.
Includes the original Die by The Sword and it's expansion Limb from Limb along with the move editor for both games
Revolutionary fighting mechanics that let the user freely swing his sword
Challenging gameplay with a complex damage system, maiming included
I bought this when I was a wee lad. I installed it on my P2 200 MHz computer. The framerate was bad, but that didn't bother young me. The only thing that was important to me was being able to hide behind vorpal traps as a tiny knight/swordsman laughing my ass of watching the stupid big ogres trying to get at me. It was hilarious. Sometimes, even today, do I laugh about remembering this. So, of course, when I saw it here on gog, I bought it. This time with the expansion. Can't say too much about the expansion, but I would buy this game for the storyline, anyways. Just playing a couple of arenas is stupid fun, every once in a while.
Die by the Sword had a revolutionary idea when it came out all those years ago.
And it is neat to think that this was a precursor to things like motion control, but the execution of this sword play mechanic is sloppy and does not work well at all.
I would love to see treyarch make another version of this game.
But sword play fans should look to Blade of Darkness(Severance) from Codemasters instead.
It’s my no means perfect, but I find myself coming back to this game to play for a bit time after time.
It’s just so silly and fun.
Besides that, there’s no game like it that uses such controls and gives you a similar feel to “real” fighting.
It’s hard to master due to clunky sword controls, clunky movement and play forming, difficult enemy encounters. None the less, I’d recommend it if you’re looking for something different.
There are 2 reasons why I got Die by the Sword despite the clunky controls: 1) As of this writing, the game is priced at $2.99 and 2) This is one of those old games I was curious about trying back in my high school days.
Having read both the negative and positive reviews from different sites, I want to say that the VSIM system is quite flawed in concept - using the Mouse makes the sword movements too sensitive to my tastes and I had to resort using the Keyboard VSIM for a smoother control instead.
The Quest mode is too short and has a couple of "beginner's traps," coupled with the flawed VSIM system will make new players give up on this one.
However, once you do get the hang of your preferred controls, the gameplay flow gets a little easier and I'm having a good time with the Arena mode wherein you can practice fighting with AI-controlled enemies in hazardous arenas.
There are other hack-&-slash games in GOG.com like Blade of Darkness and Rune Classic that offers unique combat flexibility without the clumsiness factor that Die by the Sword offers but this is an entertaining game nevertheless to those who are gluttons for punishment.
Still probably the game with the most sophisticated melee combat system.
You actually have to care even about little things like momentum behind your swings. In most other games, just touching your opponent with the weapon in any way is enough to do full damage to them. Here, if you just gently touch them with your weapon, you will do close to no damage. Landing damaging blows requires mastery and skill, looking for an opening in the opponent's defense and exploiting it. There are even damage zones (head, arms, legs and torso). Limbs and head can be cut off. You can completely disarm an enemy by cutting his weapon arm for example.
Weapons get stopped when clashing with the opponent's weapon or shield. A fight can be a long sparring match where you just slowly chip each other to death or end in a single powerful blow to the head, decapitating the foe. Movement is equally as important as the swings themselves, since they add additional momentum behind them. Doing a forward lunge in combination with a slashing attack and timing it correctly can deal much more damage than just the swing by itself.
Campaign is decent but after that, there is also the arena mode where you can play as any character in the game and fight a pretty long gauntlet of scenarios of ever increasing difficulty and arenas with various environmental hazards and layouts. The game can be brutally difficult in either mode. All your actions have to have a meaning a purpose. Mindlessly flailing around with your weapon or button mashing will get you nowhere. The AI can exploit that kind of behavior pretty well. Every enemy has different strengths and weaknesses. Skeletons are agile and well protected but pretty fragile. Ogres are slow and clumsy but one good hit from their huge mace can literally send you flying across the room.
When it comes to controls, I always found the mouse to be extremely clunky/unprecise. At least for first time play, I recommend using keyboard only.
Truly a unique experience.
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