Posted on: January 2, 2022

DarthZombie
Games: 41 Reviews: 13
Ambitious and unique concept, but janky
A more in-depth video review here: https://www.youtube.com/watch?v=SBozdYTg2kY Die by the Sword is a special game, but certainly not for everyone. Beyond VR titles, this is the only game that I am aware to have a fully controllable weapon swinging mechanic. Add to it things like momentum counting for the damage dealt, and having a complete dismemberment mechanic, and you can see that the skill ceiling is pretty high. A well-placed sword swing can easily decapitate an orc for instance, and it's something really enjoyable to pull off. Unfortunately, the execution is janky, very much so. If you use a keyboard and mouse, you won't have mouselook, and will be forced to use turn left/right for the all-important changes of character orientation. The camera itself is rather poor, not only because it gets stuck in the level geometry, but also due to not offering a clear view of where your weapon is. The game originally had a separate executable where you could record moves and save them as macros for the main game, but it doesn't work on modern system, and compatibility fixes such as HazardX's Die by the Sword Xtended don't seem to solve its issues. Speaking of Xtended, this is the only way to play the game. Not only it helps run the game on modern systems, but it brings some neat features, both technically and in terms of features. Overall, it's hard to recommend the game. It's not trash, it just has an overly ambitious idea that it couldn't sustain with its execution. If you can get over the issues mentioned above, you have a title with a bit of charm to it. But I can't give it more than 2 stars, even if I personally enjoyed it. Way too niche to give it more.
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