Twenty years after the events depicted in the multi-award-winning Deus Ex, the world is just beginning to recover from The Collapse. As an elite agent-in-training, you must match wits against numerous militant factions bent on violently reshaping the world to suit their own agendas. Armed with a mul...
Twenty years after the events depicted in the multi-award-winning Deus Ex, the world is just beginning to recover from The Collapse. As an elite agent-in-training, you must match wits against numerous militant factions bent on violently reshaping the world to suit their own agendas. Armed with a multitude of high-tech gadgets and cyberpunk bio-mods, you are granted nearly superhuman powers. Travel the globe to uncover fiendish plots and convoluted conspiracies of world domination. Unmask the conspirators, and discover the shocking truth behind your own origins.
Deus Ex: Invisible War features the open-ended gameplay of its predecessor: use multi-tools and trickery to get past your opponents, or just turn their technology against them as you hack their turrets and computer systems. Along with bio-mods and choices that let you mould your character as you desire, take advantage of the numerous ways to customize your weaponry whether it’s to increase their rate of fire or clip capacity. Last but not least, take advantage of the various factions, such as the Omar who have the only black-market bio-mods, to further your aims.
Who should you trust? Who should you fight? Every decision you make affects the world around you. A good choice for RPG and action fans alike!
RPG-ish design allowing for multiple solutions to every quest, whether through stealth and treachery or all guns blazing!
A selection of unique biomods such as the Neural Interface that allows you to hack computers or Cloak to hide from enemies, cyberpunk style.
Globe-hop to real world locations such as Seattle, London, and Cairo.
Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility
Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility
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Invisible War has two irredeemable features.
1: by making the game cross compatible with consoles they nerfed the rpg elements, gameplay, level design, and even combat system;
2: it was the highly anticipated sequel to a PC game believed by most (myself included) to be the GOAT.
I played this game a long time ago, and didn't get too far in before I gave up in disgust. While it probably has some redeeming values I wouldn't know what they are.
Granted, I am a massive fan of the first game so my review is undoubtedly biased - but I'd recommend buying Deus Ex 1 GOTY ed. and install a graphics mod instead - and you'll be biased too;).
This game got great press when it was released, a lot of awards, was commercially successful ... the whole shooting match.
It's easy to understand why, it's a nice tight game with good focus and good combat. Writing is respectable considering it's a game, voice acting is good, it looks good.
It can be hard to get working on modern hardware, but just do a search for "imagecfg.exe" which is a tool from the Windows 2000 Server feature pack that lets you permanently configure executables to run on a single core. Apply that to the three main executables, then get the popular VisibleUpgrade mod. Viola.
This game is better than 90% of the games being released today. At the current price of under $2 it's such a good deal it should be a crime.
It's just not quite what the original was. Basically, I, like most was disappointed at first. I didn't like the cartoon feel of the character art, and the game ran terribly on my computer when I first played it. Then of course there was the physics, you bump into something and it flies across the room. I quickly overcame what I didn't like, though, because this game does offer something really good. AMBIANCE. I loved the feel of walking around Upper Seattle, and then seeing the stark contrast between life there and Lower Seattle, truly life in the future will be very Blade Runner-Esque. This game is a testament to that. By far Seattle is the best area in the game, but I also very much enjoyed the other areas. This is a game where you just feel like you're there. With all this said, I consider the original Deus Ex to be the best game of all time, and this doesn't quite live up to that Legacy, but of the few Deus Ex clones out there, this is certainly one of the best.
Invisible War, while entertaining, is the textbook example of a dumbed down sequel. It was blatantly designed to target a perceived audience of console gamers, and as such feels lackluster in almost every regard. What a rotten way to die...
Character customization has been stripped down to its minimum. The skill system is gone, you can uninstall your augmentations whenever you want, and all guns use universal ammo: in short, there are no lasting consequences as to how you build your character, and you can basically change your playstyle on a whim. The vast open levels have been replaced by small interconnected areas: the alternate routes and emergent gameplay that made Deus Ex so good are drastically reduced here, there are often no more that two or three different ways to go through a section. Due to much shorter dialog and levels, the campaign is twice as short as its predecessor and feels rushed. And despite running on a more advanced engine, the graphics are a lot more drab than the original DE: the decent lighting and textures do not make up for the lack of groundedness and detail on display here.
So, are there things to salvage?... Well, yes. DE:IW even has a few advantages over its legendary brother. The combat is less janky, there are more secondary quests on offer (even though they tend to consist in basic fetch quests), and some of the gameplay changes like passive augs make it more player-friendly. The plot is fine, and there is some good dialog and a lot to enjoy in the worldbuilding: it's a lot more “sci-fiesque” than DE in its aesthetics, but the various factions and technologies on display are very interesting and imaginative overall.
So, while there are a few things here that are worth a playthrough, IW is disappointing. It would be an interesting curiosity if it had no ties to the Deus Ex franchise, but it pales in comparison to its predecessor. You wanted orange? This game gave you lemon lime: it's not bad, but the taste is just not the same.
Deus Ex is a great series. There's fun to be had with all the games but I find the later games are more entertaining than the earlier ones. Many call Invisible War a watered down version of the original Deus Ex, but really that is unfair because a lot of the things they cut in this sequel were tedious in the original. Invisible War gets rid of the skill point system from the original so you won't have to play through half the game before being able to shoot straight with any given weapon. The annoying swimming segments are also gone. The lock picks have been removed in favor of multi-tools.
Bioenergy is not as hard to refill in Invisible War so you can actually use your augmentations in this game. You can install augs anywhere now too. These were all good changes--all of which carried over into Human Revolution. The pace of Invisible War is much faster than the original as well which helped keep me more invested in the game overall. The music is awesome, the best in the series if you ask me. Human Revolution is still my favorite but I did have a lot of fun playing through Invisible War. Don't dismiss this good old game.
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