Twenty years after the events depicted in the multi-award-winning Deus Ex, the world is just beginning to recover from The Collapse. As an elite agent-in-training, you must match wits against numerous militant factions bent on violently reshaping the world to suit their own agendas. Armed with a mul...
Twenty years after the events depicted in the multi-award-winning Deus Ex, the world is just beginning to recover from The Collapse. As an elite agent-in-training, you must match wits against numerous militant factions bent on violently reshaping the world to suit their own agendas. Armed with a multitude of high-tech gadgets and cyberpunk bio-mods, you are granted nearly superhuman powers. Travel the globe to uncover fiendish plots and convoluted conspiracies of world domination. Unmask the conspirators, and discover the shocking truth behind your own origins.
Deus Ex: Invisible War features the open-ended gameplay of its predecessor: use multi-tools and trickery to get past your opponents, or just turn their technology against them as you hack their turrets and computer systems. Along with bio-mods and choices that let you mould your character as you desire, take advantage of the numerous ways to customize your weaponry whether it’s to increase their rate of fire or clip capacity. Last but not least, take advantage of the various factions, such as the Omar who have the only black-market bio-mods, to further your aims.
Who should you trust? Who should you fight? Every decision you make affects the world around you. A good choice for RPG and action fans alike!
RPG-ish design allowing for multiple solutions to every quest, whether through stealth and treachery or all guns blazing!
A selection of unique biomods such as the Neural Interface that allows you to hack computers or Cloak to hide from enemies, cyberpunk style.
Globe-hop to real world locations such as Seattle, London, and Cairo.
Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility
Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility
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Far from flawless, and it's obvious why many people despise it for being a Deus Ex game. Even if you don't have negative biases, there are quite some design issues and awkward solutions here - but a lot of charm as well.
Give it a chance when it's discounted - you may end up positively surprised.
Deus Ex 2: Invisible War is story-wise, the final part of the Deus Ex series. Despite the hate, I still find this game quite okay and enjoyable to play. Non-lethal knockouts are easier than the first game, and they work mid-combat which is a really fun thing. You play as either a male or female Alex D, a Denton clone caught in a crossfire between factions who want to control the world. You can help whoever you want, even all, it won't lock you out until near the end.
Even the most hardcore Deus Ex fans would agree this game is a step-down. It's made for console, which means many limitations. The maps are very small and claustrophobic, unlike the big open areas of the first game, which feels more like alleys and hallways rather than a proper city or building. There's no code-entering function like the first game, instead you have to find the code somewhere or use a multitool for keypads. Story also feels kinda shallow, the levels felt plain, lacking variation and color. It's a shame, because if the world here was properly developed, it could rival the other DX games.
The biggest problem of this game, though, is not the game itself, but rather the optimization. You can install the Visible Upgrade mod to have proper widescreen, but the game still lags and crashes when loading from time to time, and reinstalling the mod seems to be the only fix if your game always loads to a black screen. Even despite its flaws, I think Deus Ex 2: Invisible War is still worth a try if you love the franchise, or cyberpunk in general.
The Gamers™ didn't give the game credit where it's due. They judged the game for what it wasn't instead of what it is. Deus Ex: IW didn't age as badly as it's predecessor so it was easier for me to get into. The story is well written with choices and consequences. The levels are well crafted with flexible gameplay. The graphics still looks good and the soundtrack is very atmospheric (The main theme 🔥). I found the very game very immersive. The load times were quite annoying but apart from that I enjoyed the experience.
This isn't an overly bad game, merely a disappointing one.
The story is alright, the world has an interesting feel and shows the ramifications of the first game. There are some unanswered questions like why the Alien Clones from the first game that were no better than mindless animals suddenly sentient or why the leaders of this big conspiracy thought it prudent to hide in a sealed container where anyone from the outside can flood it with lethal radiation with the touch of a button. Overall a B- story. Needs work but still serviceable.
Where this game fails is the combat or the "Why" factors.
Why does this game tote the ability to go in guns blazing if you can't take a hit?
Why do they keep sticking you in situations where stealth isn't an option yet stick you against power suit enemies that are nearly indestructible?
Why are melee attacks nearly useless despite the wide variety of melee weapons?
And why of WHY is ammo universal, hard to come back and every weapon eats it up like it was going out of style.
I would have liked Invisible Wars, but the game was just too terrible.
For me, Invisible War was bounds better than Deus Ex. Not that the latter was a bad game by any means, but IW improves on it in almost every aspect. More lively maps, more detailed factions, more interesting side-quests, more engaging plot, more options in gameplay, more balanced mechanics.
People are welcome to their own opinions, but I think most of the negatives are positives. The "simplified" controls are more intuitive. The smaller maps are more intimate, better-designed and take after other immersive sims. Load times were almost a non-issue. The inventory requires intelligent decisions without making gameplay a chore. The augmentations are more useful. The stealth gameplay isn't broken anymore. The lack of a skill system improves the flow of gameplay and offers more choices from the start without railroading you into one playstyle half the game based on decisions you make before you understand what you're doing. The graphics - not that big a deal - were better, with more realistic animations and more detailed environments. The shorter length prevents it from dragging on too long. The less-dreary atmosphere hooked me.
In the end, Invisible War is a well-made game. It's not a hodgepodge of mechanics. It feels intentional, intelligent, and - yes - accessible. It's a refinement of mechanics, with a tighter focus, a tighter construction. It's easy to see why later Deus Ex games would iterate on what's seen here, because at the end of the day it's still Deus Ex...just better.
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