Posted on: June 27, 2020

Lorgarmor
Verified ownerGames: 63 Reviews: 7
Nothin (i.e. few things) to Mimimi about
If you consider the game by itself, it is a super awesome se(pre-)quel to the Desperados franchise. Though there is some criticism from my side (later). If you have played the also awesome Shadow Tactics before, you might notice, that it is basically just a reskin. Of course that does not make the game worse, but it shows, that the devs did not really have the guts to develop further what they did before. The only really new mechanics has Isabelle, but there are no new enemies (except you count female enemies as "new") or e.g. cooperative abilities. Now to the constructive criticism: - Player characters do not make noises while running. I totally accept sneaking as a silent tool. But running past some guards without them noticing, while slowly carrying a body makes noise, feels wrong. - I personally do not like the completely binary view cone (at least distance-wise). It makes the game easier to read, but I would like to have some kind of transition area that interpolates the perception speed. - It might be a design choice, but the AI is a little bit too static. If I distract the same enemy five times in a row with a coin, he should at least go searching a bit or start ignoring it. Hectors whistle does this in a way, but it's the only one. - Three of the five characters have a heal skill, which is, in my opinion, not really useful. Either you play for stealth, avoiding being shot at (which is probably the most common way) rendering heals useless, or you play gun-heavy where you either draw faster than your opponents or die by two shots, making heals highly situational. I think giving Doc the only heal-skill (replacing the other two with useful ones) and distributing heals in crates around a map would be nicer. At this point I wondered, why Isabelles mind control uses 1 HP if she can heal it up infinitely anyway. Still AWESOME! Go buy it, of you havent already to support the devs and give us more of this.
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