Posted on: February 7, 2025

A.G.B.
Games: 821 Reviews: 84
Could be better
I'll start with the positives. Taking the body Horror from 1982's The Thing and having the player literally cut off limbs as an effective strategy is legitimately inspired. Sure you can just try to attack normally but once you face a lot of enemies at once you'll find yourself focusing on taking them apart like this and it is deeply satisfying. You go up against a lot of beings that partially look human but clearly there's something wrong. Our bodies are not supposed to do stuff like that and it really pokes at an anxiety deep inside each of us. The physical isolation adds another layer not to mention the general survival horror with resource management and choices that have consequences. I won't pretend that I particularly cared about the plot but I'm told many others did. Walking on walls and the ceiling in zero gravity is compelling. Some of the weapons do feel like they're there to check a box. They're not at all appropriate for the way you have to play. And I wouldn't rule out that they are literally just there because some people would refuse to give this a chance if they weren't in there. Thankfully you're never forced to use them. The fact that your character takes up half the screen does lead to completely unnecessary and easily avoidable by the developers frustration. The gameplay just isn't that fun, really doesn't offer very much that we haven't seen done better. It's boring and obnoxious. The control scheme is incredibly poorly designed. I get that this was apparently a console port. It's one of the worst when it comes to this area. I managed to get through this whole thing once but I can't imagine ever playing it again. The horror is too driven by jump scares and it lacks the contrasting safe areas that for example Silent Hill, Amnesia, Penumbra and Soma master. This does get points for taking the orb on the ship from Event Horizon and putting it in something that made it feel much more gripping. There's some memorable and even creative level design.
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