Posted on: September 25, 2016

PIXZEL
Verified ownerGames: 239 Reviews: 1
A Quicksaver's Nightmare
Most games I play have a quick save ability. Whenever I expect something to be hiding around a suspicious corner, I save. Whenever a horde of enemies appear, I save. Whenever the game auto-saves, I save. The games I've played that lacked this ability tended not to be so immersive making my experience playing it rather standard... except for Dead Space. Dead Space is one the most captivating and immersive games I have ever played. Despite the third-person camera, I felt as if I were playing through the eyes of Isaac, himself. The somewhat stiff controls remind the player that Isaac isn't anything special, he's merely an engineer investigating a derelict ship. It's this reasoning that makes him such a relatable protagonist. The content of the game is terrifying, resembling the likes of Resident Evil. The different types of enemies allow for a vast array of strategies to be used and while throughout the game Isaac acquires quite a large arsenal, each weapon has distinct strengths and weaknesses among the different enemies. As a chronic quicksaver, the scariest part for me is the lack of a quicksave ability. You have to save at designated "save" locations marked by a holographic camera icon. All those suspicious corners I'm about to turn into? All those hordes of enemies charging at me? Scare the ever living shit out of me when the lack of quicksave is combined with an immersive and terrifying world. In case the terrifying necromorphs aren't enough to scare you, Dead Space offers psychological horror elements when Isaac continues to watch the last transmission sent by his girlfriend - that he received before her ship went out of communication - all throughout the game. Not only is this game scary, for you horror-loving masochists, its also carries a very deep story unlike most games in its genre. Dead Space is a unique game paralleled only - in my opinion - by its sequel.
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