You are Isaac Clarke, an engineer on the spacecraft USG Ishimura. You're not a warrior. You're not a soldier. You are, however, the last line of defense between the remaining living crew and deadly reanimated corpses. The undead have become Necromorphs; horrific zombie-alien hybrids that won't succu...
You are Isaac Clarke, an engineer on the spacecraft USG Ishimura. You're not a warrior. You're not a soldier. You are, however, the last line of defense between the remaining living crew and deadly reanimated corpses. The undead have become Necromorphs; horrific zombie-alien hybrids that won't succumb to traditional means. Fortunately, your offense is equally unique, as the high-powered mining tools at your disposal provide the means to fight against the threat.
Messy monster slaying.
The Necromorphs are unlike any enemies you've seen before. Headshots do about as much damage to them as flicking rubber bands. To survive, you'll need to dismember their insect-like limbs, one at a time.
Improvised weapons.
There aren't many traditional firearms aboard the Ishimura, but there's plenty of stopping power in Isaac's toolkit. Send horizontal or vertical blasts of energy at enemies with the Plasma Cutter, remotely control a high-speed sawblade with the Disc Ripper, and fill hallways with wide swaths of destruction with the Line Gun. Switch things up with alternate fire modes, and purchase upgrades to increase ammo, power, and reload speed.
Real-time attacks.
Whatever you do, don’t drop your guard. Everything takes place in real-time. That means any action you take, whether it be reloading or digging through your inventory, gives the Necromorphs a perfect opportunity to attack. This nightmare has just begun and it’s up to you to get to the bottom of what happened here.
The narrative is trite, the scares are the same format throughout, and the combat is straightforward.
Occasional animation glitches with overcorrective physics and railgun ragdolls punctuate what atmosphere there might have been with bouts of comedy, and I'm just left wondering why on earth anyone in this situation would put up with this much backtracking.
I have been assured that Dead Space is a masterpiece, and from what I've seen so far it may be worthy of this distinction, but godawful controls make the game unplayable. A game which one cannot play is worthy of a zero-star rating, but I gave it a star just for production value and the fact one can make a few tweaks to make it physically possible to progress through the game.
The mouse is way too sensitive on the menus but almost completely unresponsive in-game. A gamepad works much better but still doesn't feel quite right.
Still, I sundered on, and suffered through the many-minute-long intro, eager to find my first save point. I would have made it but the game glitched and I was stuck. I reloaded, sat through the boring, cartoon puppet show again and went back to the room where I was stuck. Once again I picked up my first weapon, shot the door lock mechanism, observed a creature slaughter a crew member, and once again I ran into an invisible force field preventing me from going through the door. I did some research and it's a known issue involving higher-end PCs with V-Sync disabled, so after a bit of fiddling I was able to find the spot on my Nvidia Control Panel where I could force V-Sync and Triple Buffering to be on for Dead Space (I don't know what you would do for AMD, but there has to be a way to set these features for each program individually.) After that I launched the game again and the barrier disappeared, allowing me to reach the first save point, which I promptly used right before logging out for a very, very, long time.
Unfortunately there is a bug at the beginning that won't let me advance. An unlocked and opened door would not let me pass through right after I got the plasma cutter. Oh well, back to playing it on my Xbox.
The game is a technical mess and the gameplay feels almost like a carbon copy of RE4 with slight tweaks, 7 weapons overall, had a frustrating time with the 0G segments when I was getting instakilled for not landing properly on another platform with my character freezing in place, then dying with a spastic cartwheel like ragdoll playing... wtf.
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