Dead Cells is a roguelite, metroidvania inspired, action-platformer. You'll explore a sprawling, ever-changing castle... assuming you’re able to fight your way past its keepers in 2D souls-lite combat. No checkpoints. Kill, die, learn, repeat.
Dead Cells puts you in control of a fail...
Dead Cells is a roguelite, metroidvania inspired, action-platformer. You'll explore a sprawling, ever-changing castle... assuming you’re able to fight your way past its keepers in 2D souls-lite combat. No checkpoints. Kill, die, learn, repeat.
Dead Cells puts you in control of a failed alchemic experiment trying to figure out what's happening on a sprawling, ever-changing and seemingly cursed Island. Immortal but crippled, your last resort is to take over bodies in order to move, explore… and fight.
While you may well be immortal, the corpses you possess are not. Each time your host is destroyed, you will be sent back to the dungeon to find yourself a new one and start again...
Experience a Roguevania, mixing an interconnected world, branching paths and unlockable skills with the constant adrenaline-pumping threat of permadeath. No checkpoints. You either vanquish the final boss in one go or you try again. However, you keep some of your progress for successive runs new paths you’ve unlocked, access to new levels, mutations, abilities and weapons.
Tough but fair combat, responsive controls, challenging foes, and of course, the emergency panic roll to get you out of trouble make for a visceral and cathartic action game.
Popular achievements
Finally, a moment of rest...
Reach the Black Bridge for the first time.
common
·
52.89%
Please leave your shoes at the entrance.
Reach the Castle for the first time.
common
·
37.24%
Tic… Toc…
Reach the Clock Tower for the first time!
common
·
42.59%
Love the serenity...
Reach the Promenade of the Condemned for the first time.
common
·
61.75%
Afraid of the dark?
Reach the Forgotten Sepulcher for the first time!
common
·
36.66%
Smells like burned flesh
Reach the Ossuary for the first time.
common
·
39.07%
A room with a view!
Reach the Ramparts for the first time.
common
·
55.68%
What's that funky smell?
Reach the Toxic Sewers for the first time.
common
·
54.36%
My fish is fresh!
Reach the Stilt Village for the first time.
common
·
48.46%
System requirements
Minimum system requirements:
Recommended system requirements:
Additional Notes: Galaxy client is required to access Daily Runs and Streaming features
Recommended system requirements:
Additional Notes: Galaxy client is required to access Daily Runs and Streaming features
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Really, I haven't had so much fun (and deaths) for a long time. Despite being in early acces i haven't see any problems/bug in the game and there are updates from time to time adding tons of stuff. It's well designed both in gameplay and art side. About the gameplay I can say it's one of this games which are easy to lern but hard to master.... which gives A LOT OF FUN.
This game is great. Combat is fast-paced and feels fun, the pixel art style is gorgeous and the lore is interesting and mysterious. The progression system of gathering cells in a stage and handing them in when you beat that stage works well, with the constant threat of losing them all when you die.
However, before you buy this, you should know what you're getting into: this game is hard. Like, really hard. The first few stages will become very easy after a few times, but the later stages and bosses are tough and whenever you die, you restart at the very beginning and only keep the upgrades you unlocked (Roguelite!)
The point is: if you want to play through the full game you'll need to put in a lot of time to learn the enemy movements and stages. If you don't have that time, or you aren't very good at difficult games, I recommend looking past this one.
I've had a lot of fun with this game since I picked it up. There's a feeling of constant discovery and slow progress. Dying is part of that progress. Items are plentiful but doled out sparingly. You won't see everything this game has to offer in the first couple playthroughs, like I've seen with other games. New enemies in new areas are on a steep difficulty curve and that's OK with me. You con't just slash your way through this game. Yeah, you'll actually have to take your time now and again.
I'm impressed with the look and feel of the game. They've really captured the Castlevania look, from the level design to the monsters to the decorations in the background. Everything moves smoothly, combat is fast but playable. You can even manage to escape, sometimes, if you've bitten off more than you can chew. Weapons and items are different enough to make some choices difficult but yo ucan tailor your loadout to your style of play. I've gotten pretty good at dodging and blocking enemy attacks, something I rarely do in other games.
Overall I'm happy with this game, but man has it taken a lot of free time from me.
TL;DR Dead Cells is best rogue-lite I've played since Risk or Rain
I always had a soft spot for rogue-type games, ever since playing the original and of course ADOM in late 90s. Since then, I played quite a few titles, but over time I started to drift more towards more accessible rogue-lites. They are usually less complex, shorter and more action-based. Dead Cells is the newest iteration of the genre and dare I say, it is everything I thought Rogue Legacy would be.
You start out as a green amorphous blob possessing a cadaver of a fallen warrior. Armed with very basic, rusted weapons and a new pair of legs you wander out to explore this huge towering castle and it's outskirts. It is of course filled with vicious (and beautifully animated) enemies each with unique behavior which you will have to learn by heart if you want to make any progress. Along the way there are treasures abound that will help you on your quest. From simple necessities like gold and valuable gems through multitude of ranged and melee weapons to traps, grenades and spells able to turn whole rooms of enemies into a satisfying bloodbath. However, most precious of them all are Cells, bright blue orbs that you can spend between stages for permanent upgrades that will give you an edge in your future runs, because you lose everything upon death. As is tradition.
There is much to like in Dead Cells: the pixel-perfect controls, the zone randomization, useful teleporters, stuning enemies when bursting through a door, new abilities that open whole new zones and so on. There are of course few bugs and other things that could be ironed out. If there is anything that I would like to change it is music. It plays somewhere in the background and is barely noticeable.
Dead Cells is still in early access but even in its current state it is well worth buying. Recommended.
Awesome game. Definetly worth it's cost. Good gameplay and hero control. But difficulty is too hard after 5 level, and it can't be adjusted. Although it can be plus to game (roguelike indeed). But level random and poor variety of monsters of each level makes it a bit grindy. I feel there should be adjustments for players someone loves grind ok, got it. And for someone who dosen't figure out a new way to get upgrades. Game should be played for fun, not for grind :)
This game is waiting for a review. Take the first shot!
{{ item.rating }}
{{ item.percentage }}%
Awaiting more reviews
An error occurred. Please try again later.
Other ratings
Awaiting more reviews
Add a review
Edit a review
Your rating:
Stars and all fields are required
Not sure what to say? Start with this:
What kept you playing?
What kind of gamer would enjoy this?
Was the game fair, tough, or just right?
What’s one feature that really stood out?
Did the game run well on your setup?
Inappropriate content. Your reviews contain bad language.
Inappropriate content. Links are not allowed.
Inappropriate content. Content contains gibberish.
Review title is too short.
Review title is too long.
Review description is too short.
Review description is too long.
Not sure what to write?
You cannot save your review due to the following reasons:
You need to select star rating
You need to enter review title
You need to enter the content of your review
Show:
5 on page
15 on page
30 on page
60 on page
Order by:
Most helpful
Most positive
Most critical
Most recent
Filters:
No reviews matching your criteria
Written in
English
Deutsch
polski
français
русский
中文(简体)
Others
Written by
Verified ownersOthers
Added
Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
Your review should focus on your in-game experience only. Let the game stand entirely on its own merits.
Avoid noise
To discuss topics such as news, pricing, or community, use our forums. To request new games and website or GOG GALAXY features, use the community wishlist. To get technical support for your game contact our support team.
Critique responsibly
To keep our review sections clean and helpful, we will remove any reviews that break these guidelines or our terms of use.
Ok, got it
GOG Patrons who helped preserve this game
Error loading patrons. Please refresh the page and try again.