Posted on: November 16, 2017
Early Access review
DrakeFox
Verified ownerGames: 1343 Reviews: 54
Castleotroid?
(Reviewed after 3½ hour play, In-Dev state as of November 16th 2017) Okay I might not have gotten through all the content there yet, but so far I'm rather enjoying myself. The combat is a bit more floaty than I'd expected initially, having read the description of souls-lite. Instead of slow deliberate combat it tends to be rather spammy with a bit of cumbersomeness to cancel out. But with the sheer amount of enemies thrown at you, the slower approach seems to be disencouraged. The levels are procedurally generated, but mostly straightforward with slight diversions to pick up more loot...or find a trap. Once you've beaten a boss you tend to get a powerup which is the metroid-ish part of the game. This could be usable in the preceding levels to allow you to take an alternate next level, rather than unlock a completely new area it is more a different harder path the same direction on future runs but don't expect the abilities to give you new abilities to play with (so far). I'm quite enjoying my time with it, though it is a completely different beast than I'd expected reading the store page. Where you expect Metroid-ish exploration there's more (classic) Vania. And where you expect slower paced Vania combat you find more spamming and swarming of a Metroid-y game. Keep this in mind and you might find something worth your while. But if you feel intrigued by exploration, branching paths and abilities encouraging backtracking, combined with deliberate combat, you might want to hold off, at least for now.
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