From the dawn of creation, THE COUNCIL has maintained the Balance across existence. Carrying out their orders are THE HORSEMEN, Nephilim (powerful beings spawned from the unnatural union of angels and demons) who have pledged themselves to the Council and been granted immense power. However,...
From the dawn of creation, THE COUNCIL has maintained the Balance across existence. Carrying out their orders are THE HORSEMEN, Nephilim (powerful beings spawned from the unnatural union of angels and demons) who have pledged themselves to the Council and been granted immense power. However, this power came at a tragic cost: the Horsemen were ordered to use their newfound strength to wipe out the rest of their kind. What followed was a bloody battle on Eden where the Horsemen, obeying the will of the Council, annihilated the Nephilim.
Still reeling from the events on Eden, WAR and STRIFE have been given a new assignment -- LUCIFER, the enigmatic and deceptive demon king, has been plotting to upset the Balance by granting power to master demons throughout Hell. War and Strife must hunt down these masters, gather information, and ultimately fight their way through a tangled, demonic conspiracy that threatens to forever upset the Balance and unravel all of creation.
DARKSIDERS: GENESIS is an action/adventure game that tears its way through hordes of demons, angels, and everything in-between on its way to Hell and back with guns blazing and swords swinging. Genesis gives players their first look at the world of DARKSIDERS before the events of the original game, as well as introduces the horseman STRIFE.
Features:
Blast angels and demons as the gunslinging Horseman Strife, playable for the first time
Swap between the powerful swordsman War and Strife instantly in frenetic, single-player gameplay
Explore the epic world of Darksiders and wreak havoc with a friend in two-player cooperative mode
Experience a brand new story campaign that takes place before the original Darksiders, exploring the origin of the Seven Seals
Grow in strength and power as you collect items, abilities, weapon enhancements, creature cores and more
If darksiders devs said... hey theres this game called Diablo... ever heard of it?
9/10 good fun
10/10 Coop Local
10/10 WAR RETURNS
Do you need to play the previous games to understand this one... not entirely but the story is somewhat connected.
Darksiders was crumbling with the weight of its outdated mechanics, story progression and cohesion. Each game was rated lower than the previous and it just felt that the franchise was heading for failure.
Genesis is that breath of fresh air. It's a satisfying game with a good story and a phenomenally voice acted protagonist. It's really what the franchise was needing and I am happy the developers weren't afraid to change things up.
100% get it!
The all-around design is that of a mobile game. As a Darksiders game, it's very sub-par. As a game in general - mostly average.
Design-wise:
-Short levels with intro and outro cinematics, selectable from a hub.
-Two distinct currencies, of which you need both to purchase items/upgrades.
-Gem/rune progression system, in the vein of 'combine 2 lesser for 1 regular, 2 regular for 1 big' etc.
-Random drop rate with huge 'rune' variety. You can buy chests containing 5 random 'rune' drops with in-game currency.
-UI for all abilities that's permanently on screen, located near the bottom corners, like most mobile games.
-"Quests" that you turn in from the main menu fro in-game currency. Consist of things like "break every crate in a level"/ "defeat x number of y enemy" / "defeat x boss"
Story:
-Characters lack depth; they feel like they've been boiled down to caricatures.
-Not much significant interaction between protagonists.
-Strife is interesting as a character, but is not explored.
-War has been reduced to an angry meathead;
-Subtitles are desynched on all cinematics.
Jank:
-Certain levers will clip you into walls consistently.
-Uneaven terrain may make you go into a falling animation while you're still on the ground.
-Levers use the same button as "execute enemy" and are still interactable during combat.
-The isometric camera is a flat-out hindrance to the platforming.
-As Strife, your bullets will sometimes not hit where your crosshair is due to camera angle; guns are unusable on stairwells.
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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