Posted on: December 12, 2020

BlackyNoir
Verified ownerGames: Reviews: 3
Beautiful broken game but is there hope?
First of all, clearly this is a massive beautiful game (putting visual glitches aside). But for many, many people, the game is broken. And realistically a software of this size and complexity can't be bug free, but it was released while CD Projekt management knew it's incredibly poor state. On top of the mountain of bugs and performance issues, the User eXperience (as in the the UX department of CDPR) is lacking. In my first 10 hours of play I had to alt tab on average every half hour to find answer to issues I couldn't find the answer in the game. From how to add multiple key bindings to how I hack a chip in my possession to the basic of how crafting work and more. All of that could be fixed, in time. Which is not a solution, the first experience of playing an anticipated delayed game will be tarnished for millions. But still, the issues themselves could be fixed. So in its current state, 2/5. By biggest fear is about the depth of the game. Is it a mile wide and a feet deep game? I have serious concerns about the lack of activities, of character and relationship development outside of missions, about the AI both the combat/stealth one and the overall NPC one, and so on. Basically the lack or weakness of systemic gameplay. Is this a first person stealth-shooter in an open map with scripted missions after missions? I expected more, much more. All the graphical niceties don't compare to deep characters and gameplay. I'm not sure, I'm not that far into the game. I'll edit my review when I know more, and when the game isn't broken for so many players. But I'm afraid even fully fixed it will be a good game and not a great game because of this lack of depth and systemic gameplay.
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