Control Ultimate Edition contains the main game and all previously released Expansions ("The Foundation" and "AWE") in one great value package.
A corruptive presence has invaded the Federal Bureau of Control…Only you have the power to stop it. The world is now your weapon in an epic fight to...
Control Ultimate Edition contains the main game and all previously released Expansions ("The Foundation" and "AWE") in one great value package.
A corruptive presence has invaded the Federal Bureau of Control…Only you have the power to stop it. The world is now your weapon in an epic fight to annihilate an ominous enemy through deep and unpredictable environments. Containment has failed, humanity is at stake. Will you regain control?
Winner of over 80 awards, Control is a visually stunning third-person action-adventure that will keep you on the edge of your seat. Blending open-ended environments with the signature world-building and storytelling of renowned developer, Remedy Entertainment, Control presents an expansive and intensely gratifying gameplay experience.
Key Features
Uncover the mysteries.
Can you handle the bureau’s dark secrets? Unfold an epic supernatural
struggle, filled with unexpected characters and bizarre events, as you
search for your missing brother, and discover the truth that has brought
you here.
Everything is your weapon.
Unleash destruction through transforming weaponry and telekinetic
powers. Discover new ways to annihilate your enemies as you harness
powerful abilities to turn everything around you into a lethal weapon.
Explore a hidden world.
Delve deep into the ominous expanses of a secretive government
agency. Explore the Bureau’s shifting environments only to discover
that there is always more than meets the eye…
Fight for control.
Battle a relentless enemy through exciting missions and challenging
boss fights to earn powerful upgrades that maximize abilities and
customize your weaponry.
Developed by Remedy Entertainment PLC. Published by 505 Games. The Remedy logo and Northlight are trademarks of Remedy Entertainment Oyj, registered in the U.S. and other countries. Control is a trademark of Remedy Entertainment Oyj. 505 Games and the 505 Games logo are trademarks of 505 Games SpA, and may be registered in the United States and other countries. All other marks and trademarks are the property of their respective owners. All rights reserved.
Popular achievements
Record Keeper
Collect 80 Collectibles
common
·
30.47%
Ritualistic Thinking
Cleanse 5 Control Points
common
·
43.91%
Parautilitarian
Unlock 1 Ability Upgrade
common
·
49.57%
Choose to be Chosen
Obtain the Service Weapon
common
·
85.05%
Insular Telekinesis
Obtain the Shield Ability
common
·
30.03%
Unstable Matter
Kill 50 enemies with the Launch Ability
common
·
37.43%
Paranatural Powerhouse
Obtain the Launch Ability
common
·
58.87%
Proper Handling Procedures
Use Launch to throw a grenade or rocket
common
·
33.58%
Shifting Positions
Obtain the Evade Ability
common
·
41.86%
System requirements
Minimum system requirements:
Recommended system requirements:
Recommended system requirements:
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Awesome game!!! rly loved the combat physics abilities they were all so creative nd satisfying. really nailed the game play. I looove the world and writing i just dont think the actual story is paced the best. None the less. awesoem..
ALSO: dont hit new game after starting a save already. This WILL break yr game and corrupt saves. CLEAN REINSTALL. Docking a star for tht annoying technical issue
Control is amazing. The look and feel is endearing and mysterious, the story telling is great. The atmosphere is thick as fogg and exploring the world, half lovecraft, half SCP is extremely satisfying.
However, all these good ideas and the extraordinary storytelling is thrown to sub-par gameplay that feels it is only there for the developers to justify it as a "game" towards the gamer crowd.
Fetch-quest follows fetch-quest; shooting range follows shooting range, everything feels the same. For some reason the developers also felt necessary to clutter their mystery action-adventure not only with 3rd-person shooting, sluggish, outdated and uninspired but also with RPG leveling up and customization of weapons on top which turns the whole experience into a chore that is in the way of an amazing story.
The whole gameplay is a massive climb down qualitywise from Allan wake that came years before Control.
It is actually a shame.
For evry Pro there is a Con,
Combat: Ablities feel great and meaty. But gun mechanicas and considerably weaker and tied to a god awful loot system that has no place in a game like this. I found myself using only two diferent weapon types the entire time. The enemy design is ok, but the reward for engaging with said enemies is just more terrible loot that im just going to scrap anyway. i ended up just running past enemies towards the end of the game as i simply had no interest in the rewards.
Story: World building and lore are very interesting and wierd. But the actual main story that takes place doesnt seam to go anywhere. Same goes with the characters. Jessie goes from "what the hell is going on here" to "I'm the only one that can stop this" seamingly in a matter of minutes. The side characters are all well acted and look great but just stand around not doing anything. Sat in a chair or stood infront of a terminal, waiting for you to talk to them again. Side missions on the other hand are great, offering more lore and world building, that wich control does very well. Unique enemies and locations are the highlight of the entire game. There are also a bunch of fetch quests that are pretty meh.
The DLC: Each offers a single new mechanic that is only usefull in its respected new area. Similar to the base game, world building and lore are great but the main story is weak and forgetable.
Visuals: Probably the main selling point of Control. Long story short, its gorgeous, and the destructable enviroments are brilliant. Some locations are simply stunning,
Opinion: Solid game ruined by a terrible upgrade loot system and weak plot. But the world building has legs and im hoping a sequel expands on this aspect.
WAIT FOR SALE.
To be fair, I am not exactly a fan of narratives that are intentionally vague and ambiguous. But the biggest problem I have with the narrative, it's that, well...for 90% of the game, NOTHING is happening. It's about unraveling a mystery, but this is done through uninteresting fetch-quests and mostly expository dialogue.
I also didn't like the charatcterization of the protagonist. Too many inner monologues that directly state how she feels or what she wants to do. This game likes it's vague narrative, but has almost no subtelty, to be honest.
Gameplay is OK. It's fun to shoot stuff, and the telekinetic powers look and feel good to use. The problem is, is that it's so easy to fall for a dominant strategy. Yea, I could use Charge and Ground slam, switch weapons etc, but once I upgraded launch, almost everything could be beaten with it. The RPG elements feel tacked on, providing nothing but stat bonuses, which makes me question why they are ven there in the first place. There is some costumization there, but I spent way too much time in the menus, discarding upgrades that were lower level.
Also, who the fuck thought that it was a good idea to flash bureau alerts in your face during gameplay, where they cover half of the fucking screen?? It's not like they could happen during a difficult combat encounter and disorient you...Same goes for entering a new area.
I did side content as well. Some of it is pretty cool, while the rest is more tech quests.
I guess my biggest issue is that I am just not someone who appreciates atmosphere and visuals. I am a gameplay driven player, and the gameplay in control is competent, but mediocre, and the pacing is a slog.
Raycevick's video made me appreciate the game more, but not enough to want to go back and finish the main story. Yea, I know there is a cool set-piece in the ashtray maze, but if the game is a fucking slog until that point, do you blame me for not wanting to push further? I certainly don't.
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