You can download a demo version of Coffee Talk here
Coffee Talk is a game about listening to people’s problems and helping them by serving up a warm drink out of the ingredients you have in stock. It is a game that depicts lives as humanly as possible, while having a cast that is more than just...
You can download a demo version of Coffee Talk here
Coffee Talk is a game about listening to people’s problems and helping them by serving up a warm drink out of the ingredients you have in stock. It is a game that depicts lives as humanly as possible, while having a cast that is more than just humans.
Immerse yourself in the stories of alternative-Seattle inhabitants, ranging from a dramatic love story between an elf and a succubus, an alien trying to understand humans’ lives, and many others modern readers will find strongly echo the world around them.
The game features:
Tales of people from an alternative-Seattle, a city where elves, orcs, mermaids, and many other fantasy races live together with humans in a modern world we will all find familiar
Branching storylines, where the branches are determined not by the dialogue options you choose, but from how you serve your café customers
90’s anime-inspired pixel art visuals and chill vibes-inducing color palette help to immerse you in the game’s world
Selection of jazzy and lo-fi music to accompany the late night warm drinks and conversations
An experience to make you think, feel, and rest both your body and your soul
played this game in the evenings to unwind. The Lo-Fi sound track and good writing made it just perfect to kick back and relax with. Would recommend to anyone that liked "Va-11 Ha-11a" or "read only memories 2064"
If I had tried the demo, I would have known this game was not for me. Sadly, i did not realize there was a demo.
The concept of a coffee shop for fantastic beings was intriguing, and the drink options looked like they ought to be fun. However, I found the characters uninteresting, the drink dynamic repetitive, and the art- which had looked nice in the thumbnails- irritating. Now, anyone who isn't a painter would probably not be put off by the stylistic differences between the background scenery and the characters, but it really bothered me.
Even the mocha art field didn't seem like anything i did mattered. I could provide a blob, or a delicate floral pattern, but the characters always responded the same way.
The character's stories felt like they were trying too hard to be topically interesting, but left me feeling more like I was looking at a twitter feed than people in the same room and the use of language was less than stellar.
Deliveries is not spelled "deliverie's"
And in the end, I was just following steps, not actually doing anything interesting. The structure of the game consists of : "Sit through lots of talk, make drink to specs, sit through more talk. "
The customer stories seemed to have been constructed out of types, not to create people. And what was strangest of all was this- it was very much a game out of this time and place- and it was so very anchored into the designers' topical environment that it managed ot come off as both 'dated, to a particular few months somewhere on the globe' , and 'written in a language I didn't speak.' That language was using words I knew, but in a dialect I've never understood. It was a dialect of in-jokes, and immediate references; and current expectation.
Over all, i spent thirty minutes getting less enthusiastic, and thirty more wondering why I was still playing.
This is my favorite indie game. I just found out this year that the dev passed away…
The game is slow, but very enjoyable, and I think the slowness and story is what makes it so great. You get to feel for the characters over the run of the game. I love the human aspect of the game of just, listening to the stories of peoples lives and seeing how they play out.
A+ art
B or C for story
D for replayability
It's really disappointing how little what you do actually matters. There is a sort of ending to the larger story that involves getting one drink "wrong" on purpose, but you're better off just YouTubing for it. Almost nothing else you do matters. I got half the "good" endings even when I tried to mess everything up on purpose. I even sabotaged something in the plot and it somehow fixed itself a few scenes later, with no comment whatsoever. I assume that I just raised my "score" and the plot just jumped rails with no regard for consistency, and that's poor plot branch management.
The story, I have to agree with others, is not bad necessarily, but it's not all that interesting, and the characters come across as mostly projections of the devs and people they know who are just like them - struggling writers, game devs, just a bunch of woke 20-somethings doing woke things in their 20s. There's a 4th wall metagame plot that is supposed to keep you replaying, but a second playthrough is disappointing due to how little what you do matters, and it's hard to imagine playing a third time in a short period. The true ending is best gotten through YouTube at that point if you didn't guess the solution to unlock the true ending the second time around (it's a little tricky, and probably not going to happen on the second try without insight and luck at guessing the exact mechanics).
Coffee Talk is about as good watched as played, but you can support the devs if you want to for the ok story, and you can go through the gameplay motions and *pretend* that it matters to get a sort of game-like experience.
I don't know if this is a game or a visual novel. The acutal gameplay is quite limited. The only thing you can do is mixing non-alcoholic drinks that can shift the story in different directions.
I played this game with the german translation which is pretty good. There are some typos here and there but the overall translation is completely fine. There are no parts where the sense was lost translation. :)
The music is great. Very laid back. Put on headphones and enjoy the story while listening to some fine tunes. Graphics are fine. It's pixel art. Nothing special.
Game length for the first playthrough is about 3-4 hours. Absolutely worth the price they are asking for, although I'm not a fan of this genre.
It is a solid 7/10. 8/10 if you like coffee (there is a lot to learn about different ways to brew coffee and tea)
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