What a horrible night to have a curse!
Someone should have warned the Covenant children: “Never read aloud strange rituals.” Little did they know that their childish game would unleash unspeakable horrors upon the unsuspecting world. Now, many years later, Jeremiah Covenant, the last sane sibling,...
Someone should have warned the Covenant children: “Never read aloud strange rituals.” Little did they know that their childish game would unleash unspeakable horrors upon the unsuspecting world. Now, many years later, Jeremiah Covenant, the last sane sibling, lies on his deathbed knowing his fragile existence is the only thing restraining the curse. His only hope is Patrick Galloway, a fellow soldier from the Great War and a specialist in abolishing evil abominations.
Welcome to Clive Barker’s Undying, a horrifying FPS romp of curses, strange, mad creatures, and family dysfunction gone terribly wrong. Step into the shoes of Patrick Galloway as you attempt to banish the evil using your arcane magic and the ever-dependable six shooter of metal grace. Pray to whatever god you believe in because this journey may end up costing your soul. First person shooter meets the contemporary master of horror fiction, don't miss it!
Just using simple mathematics i could have told you this game would be bad before you even released it.
2mph runespeed and 1mile long maps with no waypoints = guaranteed bad time
I understand this game is old but where does the stupid come from? I wasnt dumb 20 years ago just because it was 20 years ago.
Puzzles in games are not valuable. They never were. It just took us a while to realize it.
Mobile gaming has taught us the puzzle games are less than worthless, There are thousands of puzzle games uploaded to google play each day.
Puzzles are what you make when you dont have a video game and need to force the player to stick around longer
One of my all time favorites. Awesome story, sound and imagery which takes you into this mystical world. I replay it once every few years. Loved the levels with the light house, the curtains flowing in the wind and the sounds of waves and winds etc. Loved seeing the broken down monastery and then going into the past during its glory, simply amazing. Loved the dynamite, scythe and magic and everything else.
First Impression:
This game opens up weirdly and just pumps your right into the action after less than 15 mins. Read the manual carefully to find out what the controls are. Even better run a controller program and buttonmap a controller the game responds well to homemade mapping.
Story/setting:
The story is quirky and does not make a whole lot of sense, but its fun and easy to follow and hides one big twist that only reveals itself until the last boss fight. The horror elements of the game are more in the story than in the setting or scares.
Combat: combat is fast and though. Finding out what makes enemies go down per enemy is kinda fun. Arsenal is small but almost every weapon makes sense and has pro and cons. Be warned though even on easy i died many a time from splash explosive damage and getting trapped in corners.
Lookiewise: The game aged well in my opinion and there are no major visiual bugs.
Overal a fun and quick paced that offers though combat. Only bigger minus is that its sometimes kinda vague as to where you have to go for your next objective.
What a wonderful game. Clive Barker's imagination runs wild as you are taken through a long campaign with all kinds of different strange creatures and worlds. It's a great shooter that deserved a sequel. It overstays it's welcome a tiny but but there's no reason to ding it for that. it's a wild ride and you'll certainly get your money's worth from the campaign.
I’ve played Undying first in 2009 and it's still a bit scary to me, especially in the first part of the game, where you hunt down the first sibling Lizbeth. To me this is also the most interesting part. Not just because that undead gal is a beauty, as long as she does not open her mouth to scream like a wild animal, but because the story is also offering some great stuff and places. My favorite level is where you are trying to get the Scythe Of The Celt by travelling back in time, fighting the monks whose skeletons you were just battling a few minutes earlier.
Unfortunately there are also a few flaws I was not able to overlook. And no, it is not the graphics which I still like very much and it is also not the combat system which I had no problem with and which felt very ego-shooter like to me (the Tibetan War Cannon receives from me the award of one of the coolest guns in games I’ve ever used).
When you first get out of the mansion to hunt down hottie…. uhm sorry I meant Lizbeth, many levels take part in huge outside areas which destroy all the claustrophobic horror feelings you’ve had in the first levels. This continues after you’ve finally killed Lizbeth, now battling Ambrose and his pirate-type human enemies. The worst part is when you have to battle Bethany and you suddenly find yourself in a huge green stone-age type land with big waterfalls and Neanderthal type enemies which leave you wondering if you still play a so called horror game.
There are many different and interesting spells which you can even boost up with pink stones you find along the campaign. Unfortunately there are so many of them that at the end of the game you’ve boosted them all to the max, so the game loses any kind of replayability by trying to upgrade a different spell on a second run through the game. Same goes for the extreme amount of health packs.
Undying is still good as well as still one of a kind today. Give it a try and you'll have some fun but don't expect too much.
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