Chained Echoes is a story-driven JRPG where a group of heroes travel around the vast continent of Valandis to bring an end to the war between its three kingdoms.
In the course of their journey, they will travel through a wide array of diverse landscapes spanning from wind-tanned plateaus and...
Chained Echoes is a story-driven JRPG where a group of heroes travel around the vast continent of Valandis to bring an end to the war between its three kingdoms.
In the course of their journey, they will travel through a wide array of diverse landscapes spanning from wind-tanned plateaus and exotic archipelagos to sunken cities and forgotten dungeons.
Take up your sword, channel your magic or board your Mech. Chained Echoes is a 16-bit SNES style RPG set in a fantasy world where dragons are as common as piloted mechanical suits.
Follow a group of heroes as they explore a land filled to the brim with charming characters, fantastic landscapes and vicious foes.
Can you bring peace to a continent where war has been waged for generations and betrayal lurks around every corner?
Key Features:
30 - 40 hours of play time
Fast paced turn-based battles
No random encounters; enemies can be seen running around
Tons of items to be looted, stolen or crafted
Complex skill and equipment system
Customize your own airship
Travel and fight by foot or in your Mech
16-bit SNES style graphics
Music inspired by PSX RPGs
Popular achievements
Death to my Enemies
Win 50 battles.
common
·
34.34%
Hitchcock was Right
Disturb 60 birds.
common
·
36.73%
Reward Starter
Get a Reward Board chain of over 5.
common
·
33.82%
Praying
Find a Class Emblem.
common
·
41.8%
The Beginning
Finish the prologue.
common
·
62.85%
System requirements
Minimum system requirements:
Recommended system requirements:
Recommended system requirements:
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Combat is tough at first with every fight a potenial loss. But you learn more about the mechanics and how they work and it becomes chalenging rather that leathal.
Let me tell you a tale. A tale of swords, sorcery, airships, and deeply relatable anthropomorphic lion-men who deliver side quests and sarcasm in equal measure. That’s right, I’ve been playing Chained Echoes, and it’s as if someone threw classic Final Fantasy, Chrono Trigger, and a spicy webcomic into a blender, hit ‘puree’, and poured out a pixelated cocktail of emotional trauma and top-tier gameplay.
At first, I thought this was going to be another charming indie RPG where you save the world with the power of friendship and improbable hair physics. Boy, was I wrong. This game hands you a bouquet of flowers one moment, and then smacks you with the funeral card the next. It’s like the writers woke up and chose emotional violence.
Let’s talk about the furries. And no, not in the “look what the internet dragged in” way. These anthropomorphic NPCs are legit. They’re warriors, shopkeepers, sages—basically full-time employees of Emotional Damage Inc. One lion-looking guy gave me a mission to retrieve a relic and then casually dropped a line about how his entire tribe was slaughtered in the war. Sir. I just wanted to know where the inn was.
I came for the 16-bit nostalgia, and I stayed because a fox-man monk told me to embrace the chaos of war while petting a squirrel. Also, there’s a bear who runs a library. A bear. Who. Runs. A. Library. If you don’t think that’s the pinnacle of game design, you’re playing the wrong genre, my friend.
The combat? Crispier than a chicken wing left in the fryer five seconds too long. Turn-based but snappy. Strategic but not in the "let me spend an hour min-maxing" way. Every fight feels like a tactical slapfight between drama students on Red Bull. And don’t get me started on the mech battles. They straight-up let you pilot Gundam suits like it’s casual Tuesday, and you’re late for your giant-robot Pilates class.
Oh, and the humor? Imagine Monty Python got locked in a dungeon with Edgar Allan Poe and they wrote dialogue together while
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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