Posted on: May 8, 2018

amueske
Verified ownerGames: 100 Reviews: 6
Feels mostly like Battletech
My mid-range system runs the game fine, no crashes so far (about 1/2way through the game). I haven't heard much about crashing from other players, but they're common enough that the devs are working on a patch. The story missions don't get in your way, and I've heard that ignoring them causes you to lose the story, but can keep playing. The mech lab allows you to fiddle with your mech's weapons, parts get blown off (but crits don't have much effect outside of occasional ammo explosions), and salvage is your friend. Pilots and mechs get beat up enough that you have to take lesser spares into battle or worry about running out of money, which manages to be tight throughout most of the game. Even the sometimes extreme rolls from tabletop make a showing (bad rolls can mean a mech gets one-shot, or the mech you wanted to salvage gets scrapped). There are a few abstractions to make it friendlier to new players, and a few are weird. Instead of the piles of arms, legs, heads, etc. of different types, you get generic parts. 3 parts gets you a mech. Weird, but it works ok. No internals means no gyro hits, no engine hits, not even a penalty for using the critted limb.
Is this helpful to you?