Also Available on GOG.com: BATTLETECH - Digital Deluxe Edition
BATTLETECH - Season Pass
From original BATTLETECH/MechWarrior creator Jordan Weisman and the developers of the award-winning Shadowrun Returns series comes the next-generation of turn-based tactical 'Mech combat.
The year is 3025 an...
From original BATTLETECH/MechWarrior creator Jordan Weisman and the developers of the award-winning Shadowrun Returns series comes the next-generation of turn-based tactical 'Mech combat.
The year is 3025 and the galaxy is trapped in a cycle of perpetual war, fought by noble houses with enormous, mechanized combat vehicles called BattleMechs. Take command of your own mercenary outfit of 'Mechs and the MechWarriors that pilot them, struggling to stay afloat as you find yourself drawn into a brutal interstellar civil war. Upgrade your starfaring base of operations, negotiate mercenary contracts with feudal lords, repair and maintain your stable of aging BattleMechs, and execute devastating combat tactics to defeat your enemies on the battlefield.
COMMAND A SQUAD OF 'MECHS IN TURN-BASED COMBAT: Deploy over 30 BattleMechs in a wide variety of combinations. Use terrain, positioning, weapon selection and special abilities to outmaneuver and outplay your opponents.
MANAGE YOUR MERCENARY COMPANY: Recruit, customize, and develop unique MechWarriors. Improve and customize your dropship. As a Mercenary, travel a wide stretch of space, taking missions and managing your reputation with a variety of noble houses and local factions.
TAKE PART IN A DESPERATE CIVIL WAR: Immerse yourself in the story of a violently deposed ruler, waging a brutal war to take back her throne with the support of your ragtag mercenary company.
CUSTOMIZE YOUR 'MECHS: Use your MechLab to maintain and upgrade your units, replacing damaged weapon systems with battlefield salvage taken from fallen foes.
PVP MULTIPLAYER & SKIRMISH MODE: Customize a Lance of 'Mechs and MechWarriors to go head-to-head with your friends, compete against opponents online, or jump into single-player skirmish mode to test your strategies against the AI.
Please note:
3rd party Paradox account is needed to challenge other players in 1v1 multiplayer matches and to redeem unlock codes for Kickstarter Backer or Pre-Order DLC. Bonus decorations and emblems require online connection in order to be appliable.
Fun game that adds a number of mechanics over Classic BT.
However... I do a mission that for some reason does not let me save (and does not autosave, either), and at the end, after three hours' gaming, the game freezes, and I have to start over from the previous save. Let's hope it works out better next time.
I still have my achievements, though. Hooray.
I have sunk a few hundred hours into this game since it was released and always come back to it. It has a few flaws but is still an overall excellent turn-based strategy game.
Pros:
-Great adaptation of the tabletop game and rules.
-Good story
-Great graphics
-Deep customization of mechs
-Tons of mods. I especially recommend the Commander's Edition mod which adds clan mechs and a moving timeline.
Cons:
-Missions can get tedious. Most missions will take 30min to an hour.
-Not very optimized. Game runs well but loads slowly even on higher-end hardware.
The DLC add some nice additional content to the game and are generally worth it.
I play a lot of turn based games, i started young with games like, fft, front mission and fire emblem. And this game is an addition to my list of absolute favorites. After several hundred hour i seem to have more fun every time i come back to it.
This game is a solid foundation with a very rewarding core game loop. It is almost an auto buy for any battletech fans. It does not follow the rule set for the board game to the letter, but i suspect it might be better off that way, and im not sure hbs even has the licensing to do that.
Almost anything you want seems to exist as a mod for this game so its hard to grade the ammount of content. But i feel like the art and cinimatic style of this game have really ben a solid step forward for the setting and themes in the battletech ip. That is high praise for a videogame connected to so much lore.
Turn based games suffer from longer playtime due to their nature. This game is not immune to that issue but has configurable options to speed up the game. I would guess that most players who take the time to go and set the game to faster and skip any cinimatic camera they dont really want (melee, shooting, jumping, there are tons) will end up with a pretty decent paced game.
The dlc are worth picking up for any career playthrough (an additional non main story merc mode). But not required for a solid first play.
I was a Kickstarter backer and so looking forward to this game. At first it was a lot of fun, well balanced challenges and tactics that you could use to have some success, but at some point the difficulty ramps up well out of proportion to the capability of your unit. Even missions rated at the lowest difficulty result in a two to one advantage in favour of the enemy as a minimum. That would be manageable if you could fight them in waves or clusters, but enemy reinforcements appear immediately after contact with then main force resulting in your lance being overwhelmed. At this stage I had only seen heavy mechs in the hands of the enemy and had no opportunity to increase my own fire power to balance the enemy forces. On top of that the game is unstable even to the point of having to shut my PC down in order to get out of the game. Great concept and I love the presentation. I love being able to customise mechs, swapping weapon combinations, but the staging of the challenges is appalling.
This is a great turn-based strategy game, which is a lot of fun even for people (like me) who are not familiar with the Battletech tabletop game. It's like XCOM Lite with Mechs instead of soldiers.
The main campaign has a nice enough story, interesting characters, and decent writing. The game-play is smooth and I haven't encountered any bugs (these were already cleaned out I suppose). There is a very large variety of mechs to play with -- it is true that you won't have a use for lighter, and later, medium mechs as you advance in the game, but this never bothered me and instead felt like natural progression. The battles/missions work technically flawless and I found them to have enough variety: different types of climate/environment, different mission objectives, different types of enemies etc.
It could have used a better tutorial though. In the beginning I was overwhelmed with the (partially unexplained) bits of information on the battle screen. Did some reading online and I was fine...
I would strongly recommend this game, even if you are not really into giant fighting robots.
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