Posted on: June 5, 2020

nephilimnexus
Verified ownerGames: 21 Reviews: 3
"Hare Brained" lives up to their name.
Let us for a moment forget that they apparently never played the tabletop version, because things like initiative have been inverted, synchronized fire is gone, and most other mechanics could only be described as "loosely based on Battletech lore." Let us ignore that scenarios are silly, the campaign script writing is amateurish at best and it is clear that no one at Hare Brained ever so much as picked up a copy of the Mercenaries Handbook before writing a game about mercenaries. Instead I'm just going to point out that this game was made with Unity, and if you aren't yet aware of what that implies then sit with me while I explain: Unity is beloved by developers because the base version is free and it is very easy to use. It is often hated by consumers, however, because Unity is notorious for being a buggy, unreliable pile of fecal matter that crashes if you look at it funny... or even if you don't, for that matter. This game exemplifies this issue. It freezes when you load. It freezes when you save. It freeze on mission launch. It freezes on mission completion. It freezes when you go to dock with a jumpship. It freezes when you arrive at planets. It freezes when you leave planets. It also tends to corrupt save files when freezing. In short, if you've probably got a 1-in-10 chance of making it from creating a new character to getting back safely to dropship after completing a mission without the game crashing, corrupting or otherwise freezing up in some way. Before you ask, I'm running this on a Ryzen 8x core processor with a modern 4gig video card, solid state drives and more RAM than I could ever use. I've run it on both Win7 and Win10 with no difference. This game is bug filled piled of junk code that seems like it went through absolutely zero quality control before it was released. It's fun when it works, mind you. It's just that it only works for maybe ten minutes at a time on a good day.
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