Posted on: May 6, 2018

banzaimonkey
Verified ownerGames: 76 Reviews: 3
Blowing up mechs is super satisfying
First impressions: - Awesome music -- There is a chello playing in the background. In a game with giant mechs? I am OK with this. - Great pacing for a turn-based game - RNG is not rage-inducing - Storyline is kinda klunky - How does anything work? - Encoutered a few bugs - Lore tooltips are helpful without being patronizing or obnoxious - Camera is janky After playing for a few days: - My mechwarriors are shit-talking enemy pilots as they obliterate their mechs and vehicles - I'm collecting salvage and earning money - I've figured out the mech bay and I have some ridiculous customizations - My pilots have ramped up in skill and can do some neat things in combat - Storyline is fairly satisying (not going to win an Oscar, but it fits the merc vibe pretty well) - I'm hungry for more salvage, and the satisfying sounds of enemy mechs and vehicles exploding - Camera is still janky I've played MechWarrior 2 Mercenaries, MechCommander 2, and MechWarrior Online on PC. The last turn-based game I remember enjoying was Fallout 1 / 2 / Tactics. More recently I played XCOM 2012 and hated it because the pacing and RNG sucked, so I was not thrilled that BATTLETECH was turn-based. However, I've found the pacing is fine and the RNG seems pretty reasonable. Compared to MechCommander 2, MC2 had bigger maps, had a much more sophisticated radar model, and had some more complicated mechanics. For example, in MC2, ammo management had ammo supplies, while BATTLETECH has "containers" that automatically refill between missions. BATTLETECH has a lot of closer engagements, visceral camera angles in combat (when it works properly), and a lot more freedom between missions. Compared to MW2 and MWO there is a lot less mech and equipment variety. However, I am very excited and hopeful for the prospect of seeing clan tech, etc. come to BATTLETECH. I really enjoy this format and I hope they bring more of the BattleTech universe into the game in the future. Overall I think Harebrained Schemes wanted to design a fun game. They accomplished this in spades. It is not easy or intuitive, but it is learnable. Additionally, I think the devs had a passion for the BattleTech universe and lore and wanted to make it accessible without shoving it down your throat. They did a great job -- the storyline does not get in the way of blowing up mechs, and lore stays out of the way unless you want it.
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