Also Available on GOG.com: BATTLETECH - Digital Deluxe Edition
BATTLETECH - Season Pass
From original BATTLETECH/MechWarrior creator Jordan Weisman and the developers of the award-winning Shadowrun Returns series comes the next-generation of turn-based tactical 'Mech combat.
The year is 3025 an...
From original BATTLETECH/MechWarrior creator Jordan Weisman and the developers of the award-winning Shadowrun Returns series comes the next-generation of turn-based tactical 'Mech combat.
The year is 3025 and the galaxy is trapped in a cycle of perpetual war, fought by noble houses with enormous, mechanized combat vehicles called BattleMechs. Take command of your own mercenary outfit of 'Mechs and the MechWarriors that pilot them, struggling to stay afloat as you find yourself drawn into a brutal interstellar civil war. Upgrade your starfaring base of operations, negotiate mercenary contracts with feudal lords, repair and maintain your stable of aging BattleMechs, and execute devastating combat tactics to defeat your enemies on the battlefield.
COMMAND A SQUAD OF 'MECHS IN TURN-BASED COMBAT: Deploy over 30 BattleMechs in a wide variety of combinations. Use terrain, positioning, weapon selection and special abilities to outmaneuver and outplay your opponents.
MANAGE YOUR MERCENARY COMPANY: Recruit, customize, and develop unique MechWarriors. Improve and customize your dropship. As a Mercenary, travel a wide stretch of space, taking missions and managing your reputation with a variety of noble houses and local factions.
TAKE PART IN A DESPERATE CIVIL WAR: Immerse yourself in the story of a violently deposed ruler, waging a brutal war to take back her throne with the support of your ragtag mercenary company.
CUSTOMIZE YOUR 'MECHS: Use your MechLab to maintain and upgrade your units, replacing damaged weapon systems with battlefield salvage taken from fallen foes.
PVP MULTIPLAYER & SKIRMISH MODE: Customize a Lance of 'Mechs and MechWarriors to go head-to-head with your friends, compete against opponents online, or jump into single-player skirmish mode to test your strategies against the AI.
Please note:
3rd party Paradox account is needed to challenge other players in 1v1 multiplayer matches and to redeem unlock codes for Kickstarter Backer or Pre-Order DLC. Bonus decorations and emblems require online connection in order to be appliable.
First game I ever Kickstarted and happy I did. I've been playing Battletech on PC since the original Mechwarrior, and this is the first in the series, IMO, that has made such an effort to accurately portray the Battletech universe.
I like... the atmosphere, the RPG elements, the visuals, the X-Com style gameplay, the realistic approach to modding your mech (it takes time and money, these aren't Clan mechs after all)
Not like... creating the Paradox account to get the extra skins (but c'mon people, how is that worth a 1 star rating???), lack of pop-up tips or beginner help in missions - I'd be a little lost if I hadn't been watching YouTube vids during the Beta
This game deserves your money.
So, I barely even heard of the game this is based on but I'm always down for big stompy robots. Battletech is a bit rough around the edges, with some light performance issues and some lackluster textures here and there.
The atmosphere is great however, just like it was in Shadowrun and it gets you in there with great attention to detail (the Mechwarrior part). Limb damage, tons of customization options and many different approaches to how to take on you opponent. The story mode does a great job of letting you choose how to play with its choises of money vs salvaga and reward vs reputation.
I really like this game and I hope it does well.
Always remember, chicks dig giant robots.
So, let's get one thing straight from the start... if you're looking for Table Top Battletech, look somewhere else. The game is not, nor was it ever promised to be so. As a game baesd on Battletech, though, it's pretty good, but has a few annoying flaws for me.
The Good:
Inspiration abilities, which I totally hated in beta, are reworked and pretty cool. They don't have much use in the early game but become critical later when you're facing 8 pristine heavy and assault Mechs
The Interface. You know whether you'll be in cover, how much evasion you build up, what your weapon % will be, whether you have LOS, and what range all at a glance. Lots of settings to adjust if you so wish and it gives me everything I need to be successful.
The maps and terrain are varied enough that the game never gets boring or rinse/repeat. Well to me, anyway, I guess others here have a different opinion. But different maps force you to make different choices and formulate different plans of attack. I think they're one of the strongest points of the game.
When it comes down to it, the game is just fun to me.
Cons:
Headshots... oh my god, the headshots. Not me hitting other Mechs in the head, mind you, it's them hitting me. The last mission I had 5 head hits across my Mechs. You don't die from it (usually), but it's annoying to always have to send guys to the medbay. So I have found that cockpit mods are essential if you don't want to deal with that
Which leads me to other mods. Really, most are quite useless except for the Gyros that boost your stability. Oh, the Exchanger, if you can find one, is pretty awesome too, but leg and arm mod as well as other gyro mods cost too much tonnage and give useless melee boosts
Abilities are largely useless. I have found that Bulwark, multi-target and breaching shot are all you need, though it can be useful to have someone with the ability to allow them to move in a higher initiative order
Great turn based strategy game, lots of flaws though.
After 150+ hours in the game i can certainly say i had a lot of fun, however the game is not without its flaws though i find them mostly torelable, aside from the technical flaws that others already said.
The best parts of the game are the battles and the mech customization though they go hand by hand.
The game has a lot of mechs, 60+ if you count the variants (and you should) each of them are completely
customizable, you can change the amount of armor is fields, what weapons it has and because of that the role of the mech . It is really fun to get a mech and think of the many modifications you can make it and is really gratifying to field your personal build and watch it blow up other mechs. This is definitily the best part of the game for me.
The battles are also really fun, because we are talking about mechs there is not many ways to avoid getting shot, cover only reduces damage and only the fastest mechs can get enought evasion to make the enemy miss, because of that the game revolves around tanking hits, tumbling mechs with stability damage, and destroying the body parts that have low armor. How you build your mechs is key as is how you build your mechwarriors.
The flaws lie in the repetiveness of the missions past a certain point, as they all tend to devolve into straight battles with the objective of the mission being abandoned in favour of just killing all mechs.
The game also has a giant map which however feels lifeless do to lack of lore, events, or even noticible differences between systems and factions , you basically can spent the entire game in the same sectors and it won't make a difference.
The story is decent and has the best missions, however they are nothing to impressive and the story while solid in my opinion is nothing too amazing, the characters also lack depht with few conversations in the campaing and few interactions in events.
The game also has events à la FTL which while supposed to spice the time between missions tend to mostly repeat themselves.
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