Battle Chasers: Nightwar is an RPG inspired by the classic console greats, featuring deep dungeon diving, turn-based combat presented in a classic JRPG format, and a rich story driven by exploration of the world.
Classic turn-based combat inspired by the console RPG greats, with a unique overcharg...
Battle Chasers: Nightwar is an RPG inspired by the classic console greats, featuring deep dungeon diving, turn-based combat presented in a classic JRPG format, and a rich story driven by exploration of the world.
Classic turn-based combat inspired by the console RPG greats, with a unique overcharge mana system and incredible Battle Bursts.
Beautiful, randomly-generated dungeons loaded with traps, puzzles, secrets and loot.
Explore an overworld peppered with hidden dungeons, rare bosses and randomly appearing friends and foes.
Action oriented, randomly-generated dungeons loaded with traps, puzzles and secrets. Use each hero's unique dungeon skills to survive
Build your adventuring party by choosing three of six available heroes from the classic Battle Chasers comic series, each with unique abilities, perks, items and dungeon skills
Dive into the deep crafting system, using the unique ingredient-overloading system to create epic items!
The best-selling comic book Battle Chasers was first released in the late 90s and quickly generated a passionate cult following.
I enjoyed this more than I thought. Back in the day I really liked Septerra Core (mark my words, Nightwar is nowhere near as grindy and repetitive as SC was) and kinda dislike the JRPG style. But this one got me hooked and introduced me to a pretty cool comics series (and the frustrations it contains). Highly reccomended.
This game does turn-based combat right. Enemies are challenging and each type is designed to have its own combat trick to be more than just a bag of XP. The characters have a variety of different abilities to handle different situations and trying to output max damage from every character is a good way to get your team wiped. It's possible to tackle enemies several levels above you if you're willing to make use of the consumable tools at your disposal and build a team with different specialties. I've seen reviews saying that the game is grindy, but after setting everything to Legendary difficulty, I didn't feel like I was bored. Unfortunately the benched team members don't share combat XP, so you're less and less incentivized to experiment with new characters as the game progresses.
If you're not already familiar with the Battle Chasers story, you won't feel very attached to the characters as they're presented here. The voice acting is all very good, but the dialogue is pretty standard fair. The characters are all archetypes without much depth. Don't expect development or arcs. The ending is strangely abrupt and not very satisfying, but I enjoyed the dungeons I crawled through to get there.
The world itself is well-designed with plenty of sidequests and hidden areas in the world map. Each dungeon after the first has its own gimmick and personality with random mini quests sprinkled throughout it. The art style is colorful and fun to look at and the battle animations feel very satisfying to watch.
The crafting system is a bit odd; after running a dungeon on Legendary, I didn't feel it was necessary to spend time re-running it to get materials I needed for stuff that I felt was going to get replaced by drops in the next dungeon anyway. I only spent time on it in the end game; I do like the idea of putting in more items than you need to get an epic version of the equipment. The game also lets you stick custom enchantments on armor and weapons.
Its have been a long time since i could ever finish a game without getting bored, this game has that thing old games had and new games dont. You know what i mean.
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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