Discover the long forgotten secrets and hidden paths in this high fantasy world, featuring exhilarating battle encounters, interconnected maps full of places to explore, and an immersive story where every choice matters. Play as Hilda – a brave young warrior from the Northwind Legion who embarks on...
Discover the long forgotten secrets and hidden paths in this high fantasy world, featuring exhilarating battle encounters, interconnected maps full of places to explore, and an immersive story where every choice matters. Play as Hilda – a brave young warrior from the Northwind Legion who embarks on a journey to the cursed city in order to save her lost father. The gameplay elements inspired by soulslike games alongside a lighter, dynamic combat system, create a fresh take on the modern action RPG genre, providing you with a harmonious difficulty and exploration balance.
Explore the magnificent city of Aphes inspired by classical Greek designs and unveil the truth behind the city’s curse.
Combine and change your weapons on the go. Equip two different types of weapon at once and become unpredictable in combat.
Battle more than 60 different enemies and encounter 22 bosses in the main story and side quests.
Decide the fate of Aphes. Every decision you make in Asterigos matters and will affect the story.
Find over 100 collectables, complete numerous side quests, and forge your destiny in the NewGame+ mode.
Welcome to Aphes – a city-state full of magic and wonder inspired by ancient Rome and classical Greek designs. From the mist-covered bazaar streets to gloomy sewers, the enigmatic forests at the city’s outskirts to deep chasms full of glittering crystals, the landscapes of Aphes are full of beauty and dangers.
Choose from a variety of ranged and melee weapons on the go and combine them as you wish! The talent system allows you to pick and expand your combat style by choosing two out of six completely different weapons: sword and shield, dual blades, spear, hammer, staff or even magic bracelets. Equip a magical staff to obliterate your foes from the distance or switch to a gigantic battle hammer to squish them in a close combat.
Whilst Aphes might distract you with its breathtaking views, this city is not for the faint of heart. Fight your way through 60 different monsters and encounter 22 unique bosses – each with its own unique battle mechanics.
Every choice and every decision you make matters. Your journey in Aphes will lead you to discover the truth behind the city’s curse, letting you piece together its history through conversations, discovered documents and cinematics, as well as Hilda’s own diary, which she’ll update with sketches and observations.
The world of Asterigos is full of secrets and untold stories. Find over 100 collectibles, complete numerous side quests and build on your legacy in the New Game+ mode!
Popular achievements
Cutthroat
Defeat Baraad
common
·
30.99%
Killer Croc
Defeat Raveneous
common
·
54.34%
Geared Up
Retrieve All Weapons
common
·
64.11%
Goodies
Contents
Standard Edition
Deluxe Edition
Ultimate Edition
Asterigos: Call of the Paragons DLC
Soundtrack MP3
Soundtrack WAV
Artbook English
Artbook Chinese
System requirements
Minimum system requirements:
Recommended system requirements:
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DRM FREE. No activation or online connection required to play.
This game basically assumes the player wants to play a souls-like game and so it doesn't really have an identity outside of the storyline. If you really love souls-likes and just want more, this might be fine, but its not interesting otherwise.
Look, I've not played Bloodborne, but I've beaten Dark Souls 1, 2 + Scholar of the First Sin (even the dragon, only exception that bloody white king boss in the DLC fight where things are summoned ad nauseam 4 at a time), DS3, Elden Ring, even Steelrising.
I have no idea why anyone likes this game. It's just one of those games I WANT to like.
But the combat isn't rewarding for 2 simple reasons.
FIRST: Unresponsive! Basically if you don't hit dodge about 2-3 seconds BEFORE you actually NEED to dodge then you can't dodge. You just have to watch your character take a hit. This is INSANELY annoying to not be able to dodge IN A DODGING GAME WHEN I BLOODY WELL NEED TO DODGE!!!
Attacks don't work when commanded, either. You must wait for the animation to finish, no breaking.
SECOND: NO warning when an enemy is about to hit you. Consider that 1/3 of weapons have blocks or parries, it renders them either a turtle strategy (hold your shield until you hear the enemy hit, then strike and turtle again), and completely ruins parrying.
Do NOT expect any nice icons like Steelrising, which I get is an "easy" Soulslike.
But here's the REAL problem: there's not any telegraphing, either! I'm not kidding: the TRAINING enemies you fight for about 30 minutes to an hour before you level up enough to fight the proto-boss and even get to the intro logo (yes, really!) don't telegraph, AND THEY ARE SHORTER THAN YOUR CHARACTER!
What this means is that the enemy is COMPLETELY BLOCKED FROM VIEW by the player model!
So you're guess is as good as anybody's when that hit is coming...
The boss fights are actually easier than normal enemies, truthfully. You can see them, and they telegraph. Duh!
And magic enemies... they are hard simply because the dodging issue, as mentioned. So you see a glowing red aura beneath your feet, start pounding the dodge button, and then the ground explodes after you have pressed THREE TIMES TO DODGE.
Painful to play, needs responsive controls!!
The most worst thing in this game is combat (and it will be a lot in this game) and how anything react to keyboard. It is slow and your enemies sometimes do too many damage, that it is critical when you miss right action, because your moves are like lags in online game. Change a damage type during combat? You have to do nothing (stay at place) and hit a button and wait, while you are attacked. Then enemy do some attack and you have to quickly move away. If you had low HP and you get a hit, you die. The another big problem is, enemies can make same damage to you as you to enemies. That means you can be killed with one hit if you are not careful.
Another annoyuing thing is, fighting with bosses are too long. Sometimes it is long even with normal enemies.
If you like games to attack with spoon, while enemies have weapons, and you will have to beat it to death with 1000x hits, go for it.
another cons:
- no real map (however there is one, but as decoration. Not useful.
- Journal with haki-baki text, you have to allways hit space to reveal real text you will understand.
- limited storage for HP and Mana potions.
- skills are too underpowered and too long to cast and they become useless for some type of enemies. After cast a spell (or skill) the mana is not renewed, only when you fight with weapon.
- staff as weapon, you can perform 4th attack, (if you spend atribute points into that) becomes useles because enemies are moving while you cast a powerfull spell, but when it arrive, enemy is away from the place where fireball should fall. What a miserable design. Not to mention that the previous attacks, you have to perform before the 4th attack, it force enemy to fight against you (it start moving).
-No map => also no quest markers
-Journal doesn't tell you what to do only what you have DONE!
-only up to 5 salves are automatically removed from storage when ever you rest or die!
If you want more you have to go back to the shelter and manually take them out of storage!
-You can't sell stuff from you storage only from inventory. So if you want to sell all 70+ charged bombs you can only sell them in small packages! Currently I can carry 7 with me. So more than 10! trips to storage and back to seller!
These are done to make the game take up more time! They are dumb design decisions and they are wasting everyones time!
-Very linear quests! No skipping ahead aloud!
-Janky combat which is particularly noticable when you want to drink a potion right after dodging.
The potion drinking is ignored!
+It is fun. But right now at the point of no return when you have to finish all sidequests the bad outweights the good!
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