Posted on: October 29, 2022

varmaa
Games: 561 Reviews: 8
Compelling
I've been playing this for around 20 hours and I've been enjoying it a lot. Many non-Souslike action RPGs can get a bit boring for me, while the Soulslikes are a bit too frustrating. On the normal difficulty ("Adventure"), this game has the perfect level of challenge--I have to fight bosses multiple times and feel a rush of achievement when I beat them, without getting too frustrated. Enemies have clear telegraphs that never leave me wondering how I died, and I feel like I have to exploit all the game mechanics (consumables, equipment, special abilities, etc) in order to overcome challenges, unlike a lot of action RPGs where I feel like I can find a dominant strategy fairly quickly and ignore the rest of the mechanics. The story is also engaging so far; while I found it a bit "cringey" at first (I'm not entirely sure why), once I played for a few hours, I found the story compelling and the characters endearing. Good guys have flaws, while bad guys aren't always what the seem; even the main character isn't perfect, as her idealism can sometimes make situations worse. These aspects give the story a complex texture, and there's also a nice sense of mystery that makes me eager to find out what happens next. The level design makes environments really memorable and fun to explore; destructibles and hidden areas don't advertise themselves, so finding them feels rewarding. I also love that there's no map: it's challenging and fun to learn a level's layout by heart, exercising a part of my brain that has atrophied since the era of GPS. A few other notes: * The game's difficulty can be changed at any time. * This game supports ultra-widescreen resolutions (Elden Ring doesn't!). * This game has never crashed on me. The game isn't without its flaws, of course: for example, the camera can be finicky, which can get very frustrating in tough fights. But overall I find these to be minor quibbles in light of the game's strengths.
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