"To do something dangerous with style is art..."art of rally is a stylized experience inspired by the golden era of rally from the creator of Absolute Drift
Race across the world through colorful and stylized environments in top-down view.
Compete for first place in the leaderboards with daily and w...
art of rally is a stylized experience inspired by the golden era of rally from the creator of Absolute Drift
Race across the world through colorful and stylized environments in top-down view.
Compete for first place in the leaderboards with daily and weekly challenges.
Will you master the art of rally?
Experience the golden era of rally in Career mode, travelling across 60 stages from Finland to Sardinia, Norway, Japan and Germany.
Get behind the wheel of your favorite vintage cars, ranging from the 60’s to the 80’s, Group B, Group S and Group A.
From beginner friendly options to driving modes that’ll challenge the most expert drivers, all players can tackle the races using their favorite rally driving tricks: Scandinavian flick, counter steering, left foot braking, handbrake turns.
Get your name out at the top of the Leaderboard in our daily and weekly challenges.
Show off your driving skills, or simply your favourite landscapes, with the integrated Photo and Replay mode.
The game itself has excellent visuals, music and the gameplay is very fun. It is just baffling that I can run Elden Ring on Max graphics with a more stable frame rate than this game.
Very good game. Cars handles well, tracks are well composed and music is cool. Good graphics too.
I play with xbox controller, I would like to use wheel. But no force feedback on that, so I stay with controller.
I really enjoy this game, you start playing for "5 minutes" and -boom- you find yourself grinding stages over and over again.
Performancewise...it doesn't run great. Framedrops are very noticeable and annoying, though some maps seem to be worse that others. On the other hand, in the right lighting, the game can look absolutely stunning, despite the seemingly simple graphics.
The driving part to me feels like 90% there, but:
- At some places, especially in the faster classes, some sort of pacenotes would be immensely helpful!! Devs, pretty please?
- The car isn't always predictable, particularly while sliding and after jumps, where the car might suddenly spear off to one side as it lands. I know, a car will absolutely do that if you land at an angle, but correcting that with a wheel is a lot easier than with a controller.
- If you hit a puddle in a slide, not only do you not slow down, which would be the normal reaction, the car seems to gain speed. Same with some 4-wheel slides, it sometimes just feels like the car decides on the fly what is recoverable and what isn't.
Other than that, it's a brilliant game, and a wonderful loveletter to the definitive best era of Rally racing :D
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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