Posted on: November 10, 2020

Bluehardt
Verified ownerGames: 496 Reviews: 1
Don't bother, cash grab and disgrace
To move it out of the way - I wanted to personally confirm if the game is really as bad as people tend to portray it and oh boy - were they not wrong. I've spent 25 hours with it (started to have my doubts around 5th...) and completed it so you do not have to. First Gothic is one of my favorite RPGs - finished it multiple times, loved how open the world was, memorable characters and sense of progress, character development. It may seem clunky today but if you get over the "rough" and give it a chance - you are in for a treat. ArcaniA on the other hand tries REALLY hard to be not only a poor Gothic title but a poor excuse of an aRPG in general. One-star reviews truly state what's wrong with ArcaniA as a game - simply put it's boring, uninspired and unfinished. Other than occasional music this game just doesn't have any redeeming qualities. Most of the mechanics just feel like prototypes or placeholders or were they purposefully dumbed down THAT much? Jumping barely works, virtually the same enemies throught the game, nobody cares about you opening every chest you see/stealing stuff, boring character development, no thought went into making ANY quest interesting and the list goes on... Ending is cut away from the game - there's no conclusion. You went through all of this borefest just to be greeted with a big disappointment and unneeded questions. Oh, maybe it's resolved in the standalone DLC which takes barely a few hours to finish and costs almost at the price point of the original game? No idea, didn't play it at the time of writing a review - not expecting miracles though. It's made by another studio (not Piranha Bytes) and it's clear as day as you play it. Wonder what's the true reason behind releasing at this state - lack of funds, publisher's pressure, lack of inspiration or experience? That's the perfect example of handling the license poorly.
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