The Swine are Rising!
In 2010 Frictional Games terrified the world with the cult horror Amnesia: A Dark Descent. Now they bring you a new nightmare. Created in collaboration with The Chinese Room, the studio behind Dear Esther, Amnesia: A Machine for Pigs is an intense and terrifying journey into...
The Swine are Rising!
In 2010 Frictional Games terrified the world with the cult horror Amnesia: A Dark Descent. Now they bring you a new nightmare. Created in collaboration with The Chinese Room, the studio behind Dear Esther, Amnesia: A Machine for Pigs is an intense and terrifying journey into the heart of darkness
that lurks within us all.
The year is 1899
Wealthy industrialist Oswald Mandus awakes in his bed, wracked with fever and haunted by dreams
of a dark and hellish engine. Tortured by visions of a disastrous expedition to Mexico, broken on the
failing dreams of an industrial utopia, wracked with guilt and tropical disease, he wakes into a
nightmare. The house is silent, the ground beneath him shaking at the will of some infernal machine:
all he knows is that his children are in grave peril, and it is up to him to save them.
Step back into the horror
Like The Dark Descent, this is a game driven by its story, exploration of the world and the constant
fear of the unknown. You can expect classic Amnesia gameplay, physics interaction and the
signature blend of high-end gaming with low system requirements.
Think you understand fear? Think again.
A Machine for Pigs takes both the world of Amnesia and the technology of The Dark Descent to new
heights of horror. Built using an updated version of HPL2 engine, the game features stunning visual
and environment design, incredible music and audio effects and adapted artificial intelligence. These
are all driven by a gut-wrenching, blood-curdling new story, set sixty years after the events of the
original game.
Unique game created in collaboration between two independent game companies famous for exploring the outer reaches of what games can be. Fresh and new approach to the Amnesia world while staying true to its origins.
Unique physics interaction that has been developed and improved since 2005.
Exceptional artwork and environments that run on low system specifications.
The darkest, most horrific tale ever told in a videogame. Stunning soundtrack by award-winning composer Jessica Curry.
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System requirements
Minimum system requirements:
Recommended system requirements:
Compatibility notice: Integrated Intel HD Graphics should work but is not supported; problems are generally solved with a driver update.
Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility
Recommended system requirements:
Compatibility notice: Integrated Intel HD Graphics should work but is not supported; problems are generally solved with a driver update.
Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
I must have been playing a completely different game to the other reviewers, I found this game to be absolutely terrifying, a real work of genius, art and horror! Yes they removed the need to hunt continuously for candles, fantastic, the most frustrating and annoying aspect of Amnesia has been removed! I have not been so gripped by a games atmosphere in years! Buy!
First of all, this game is nothing like TDD, maybe some of the atmosphere and the name are the only common traits, having said this it seems this is the reason this game has been getting such low scores, because fans of TDD didn't really care too much for the story, they liked it because of the horror elements, while this game tells a much more compelling, disturbing and progressive story, everything abouth the story in this game is masterfully done, the way it develops, the twists, and it leaves you disturbed for quite some time, focusing so much on the story means the gameplay is a tool to tell it, while the game features an incredible atmosphere and sound design it's not as scary as TDD, but again, it doesn't need to be, it's a completely different game and i bet you if this game was called any other title than "amnesia" it would be receiving a lot of praise, i definitely recommend this if you are a fan of horror games, it's one of the best stories ever told.
Why call it that? Because that is exactly what this is. This is a lazy cash cow with the amnesia name slapped on it cause they knew people like me would buy it. If you like Dear Esther, good for you enjoy this game. But if you like amnesia, Don't bother. This "game" is a casual walking simulator with build up and atmosphere but nothing in it worth being afraid of.
Walking linear corridors all the time, trying to understand a cryptic yet silly and stupid storyline doesnt make this game worth a bite, simply because you would be too upset to play it for how bad it is compared to A Dark Descent, AMFP is a huge stepdown and while it is horrendously short (2 hours on record and i was taking my pace) it hasnt an interesting story, which is i am afraid, the only thing this game has.
Very much a downgrade mechanically from the first game, however after finishing it I suppose it did enough interesting stuff with it's presentation and story that I would still recommend it.
The puzzle elements are streamlined as there is no inventory, the sanity meter is absent and the game is crushingly linear where the first game allowed for some more open-ended exploration as the levels were structured around hub rooms connecting various side-areas.
However despite the immense streamlining in service of the story, the story itself is engaging enough that I wanted to keep playing just to know how weird things were going to get, even if the constant and unending use of pig metaphors in the game's dialog bordered on cringe-inducing.
Where the first game's plot was straight Lovecraft, A Machine for Pigs seems like it wanted to be more SAW-meets-Charles Dickens-meets-The Island of Dr Moreau.
The writing and style of narration reminds me a lot of Dear Esther, which is hardly surprising since this is by the same people.
I would compare it to Marmite; you're either going to love it or hate it.
I liked it despite the fact that it's nothing like the first game.
You might not, depending on your tolerance for linearity and story taking precedence over gameplay.
I'd say give it a go if you see it cheap. it's not very long and I managed to finish it in single night.
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