Posted on: September 27, 2020

kanamor392
Games: Reviews: 60
Passable but too much backtracking
I own this on PC. Just passable. Although fully 3D, it plays a bit like the original Myst -you are standing in a fixed spot in the room and click to either interact with something or have the camera smoothly hover to a new fixed spot. The constant backtracking within some of the more complex rooms made experimentation too painful. Pros: -Nice and clean art style with no pixel hunting -Simple inventory -It's subjective, but I liked the voice acting and cutscenes -To my knowledge, no instant-death; good save system -Lots of inventory-based puzzles. Sadly... Cons: -No pixel hunting but you still have to click every single item, because you need to interact with some non-obvious things in order to advance, and I don't mean "it's a hidden switch" things. -Your own character has no voice acting, which would help immersion if he/she didn't have snarky written dialog anyway, which detracts from it. -The plot is generic, which I wouldn't mind if they ran competently with it: telegraphed twists, uneven character development; it's obvious this game was meant to just introduce a larger franchise, which obviously didn't happen, leaving you unfulfilled. -The first two chapters start okay -to advance you examine the environment for clues and missing objects, but from the third chapter onwards things get overcomplicated; it feels as if they realized the game would be too short and artificially expanded the puzzles to pad it with quantity, not quality. This is where backtracking becomes awful -you dread experimentation because you have to zoom in, then backtrack, then zoom in again, and repeat until you get it right. At this point I read the walkthrough, but even knowing what to do it was too bothersome to do it, because of the backtracking. If you just want to solve puzzles and don't mind backtracking, this is okay on sale; if you also want a good plot (by puzzle standards) and encouraged experimentation, you should probably look elsewhere.
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